Xbox One X To Allow Metro Exodus Developers To Do Things That May Not Be Possible on Other Hardware

Jul 2, 2018 at 08:16am EDT

Deep Silver's Head of Global Brand Management, Huw Beynon, was recently interviewed by the Official Xbox Magazine (August 2018, issue 166) and

Generally, 4A's goal has been to wring every last ounce of whatever juice they can find from the hardware that they're building for.

The Xbox One X is going to allow us to do some things that I’m not sure we would be able to do on other hardware. So, for instance, we’re running in native 4K on the Xbox One X, and support HDR as well. I’m confident it’s going to look great on all platforms but I’m highly confident it will look better on the Xbox One X.

Of course, Beynon is clearly referring to the console market here. Metro Exodus will also launch on PC and there it should be the first game to implement NVIDIA's RTX technology for real-time raytracing when it launches on February 22nd, 2019. NVIDIA's upcoming GTX 1100 series will feature hardware support for RTX, presumably delivering optimized performance compared to earlier GPUs.

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Beynon also mentioned that each "level" of Metro Exodus will have players engaged for several in-game days, with different times providing different opportunities. He then highlighted that Metro Exodus won't be a walk in the park, just like the previous games.

We wanted to create this sense of the passing of time. You're going to spend several in-game days within any given level. You can use the rest houses to accelerate time and wait until nightfall or daybreak. You might come across an enemy encampment and it's right in the middle of day and they've got sentries out there and they'll spot you if you try to advance. Or you can wait until nightfall where you can then infiltrate more stealthily. You can change it to suit your tactics.

With Metro we're always trying to keep the player just on the wrong side of comfortable. It's a game that can and should feel quite stressful at times. You should have these 'I can't believe I just survived that' moments. The relief of having survived a wave of attacks or an onslaught just as you use up your last bullet or filter for the gas mask.

We also managed to interview Huw Beynon a while ago and you can read the lengthy chat Chris had with him right here.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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