Xbox Live and Internet Providers Already Straining Due to Coronavirus-Driven Gaming Boost

Nathan Birch
Xbox Live

With the COVID-19 pandemic worsening by the minute and governments around the world encouraging (or ordering) citizens to stay home, the number of hours spent gaming is sure to rise dramatically, but do we have the infrastructure to handle all the extra players? Steam is already logging record numbers, and there are signs trouble might be ahead.

Last night, just around the time Xbox owners in the UK and Europe would have been settling in for some evening gaming, players around the globe began to report Xbox Live was down. The situation wasn’t resolved until around six hours later.

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Xbox head honcho Phil Spencer confirmed they're seeing an increase in usage on “almost everything” and thanked Microsoft’s IT teams for keeping things running. Of course, the fact that the IT guys are already working overtime to keep Xbox Live functioning this early into what may be a lengthy series of worldwide quarantines doesn’t bode well.

It isn’t just Xbox Live that will be groaning under the strain – Internet service providers are going to be scrambling to keep up with the increased gaming, streaming, and worried Googling. According to a report by Eurogamer, the UK’s top ISP BT reported record internet usage of 17.5TB per second last week. This was driven by several things, but one of them was gaming, specifically downloads of Call of Duty: Warzone and a big Red Dead Redemption 2 patch.

So yeah, you should definitely expect disruptions to your online gaming in the weeks and months ahead. Before the world gets even more locked down, you might want to look into grabbing physical copies of a few games, just to avoid downloads, and maybe focus on single-player or local multiplayer stuff for a while.

What games are you planning to tackle while this coronavirus situation plays out?

Nathan Birch Photo

About the author: Professional writer of trivial things. Nathan has been covering games, entertainment, and online culture for over a decade with bylines at IGN, GameSpy, Cracked, Uproxx, ComicBook, and more. Joined Wccftech gaming team in 2017, and has written hundreds of game reviews and thousands of news stories since.

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