V-Rally 4 Announced for September 2018 Release on PC, PS4, XB1 and Nintendo Switch

Mar 14, 2018 at 05:15am EDT

V-Rally 4, a new installment in the Rally series, has been announced by Bigben Interactive sixteen years after the launch of V-Rally 3. It will be developed by French studio Kylotonn Racing Games, already responsible for FlatOut 4, WRC7 and TT Isle of Man.

Alain Jarniou, Game Director at Kylotonn, declared:

It's a real privilege for me to once again work on the V-Rally series. It's an extraordinary title that I have a very special connection to. I had a chance to join the team that created V-Rally to develop V-Rally 3 on the PlayStation 2 as a programmer. I'm very proud to be working on the franchise again 15 years later.

V-Rally 4 is targeting a release in September on PC, PlayStation 4, Xbox One and Nintendo Switch. There'll be all kinds of races from traditional Rally to V-Rally Cross, Extreme-Khana, Buggy and Hillclimb. Over fifty cars have been confirmed to be on the roster, including the Ford Mustang, the Ford Fiesta RS RX and the Porsche 911 Safari.

A career mode and an "innovative online mode" will both be featured, too. Below you can find the official system requirements for PC, via the game's own Steam page.

SYSTEM REQUIREMENTS

MINIMUM:

    • OS: Windows 7
    • Processor: Intel i3 4th generation @ 3.0GHz / AMD A8 or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT 730 / AMD HD 5600 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 19 GB available space
    • Sound Card: DirectX Compatible Soundcard
    • Additional Notes: 64bit Only

RECOMMENDED:

    • OS: Windows 10
    • Processor: Intel i3 6th generation @ 3.0GHz / AMD fx series @ 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 780 / AMD R9 290
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 19 GB available space
    • Sound Card: DirectX Compatible Soundcard
    • Additional Notes: 64bit Only

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.