Unreal Engine 5 Powered Ray Traced Forest Map Looks Incredible in New Video Showcase

May 31, 2021 at 07:01am EDT
Unreal Engine 5

The Unreal Engine 5 is going to make future games powered by it look incredible, as even the engine's early access version can be used to create some amazing-looking maps.

MAWI United shared a few days ago a new video showcasing their Birch Forest Map recreated in the new engine from Epic. The map features Lumen with ray tracing, which makes everything look even more impressive.

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Performance also seems to be somewhat decent. The Unreal Engine 5 birch Forest Map runs at 30 FPS on an RTX 2080, which is definitely impressive, considering the engine is still in an early access state.

Epic Games finally provided a new look at the Unreal Engine 5 unique features last week, also providing new information on the Nanite and Lumen features.

Nanite

Nanite is a virtualized micropolygon geometry system that enables you to create games with massive amounts of geometric detail, eliminating time-consuming and tedious work such as baking details to normal maps or manually authoring LODs.

Imagine directly importing in Unreal Engine 5 film-quality source art comprised of millions of polygons—anything from ZBrush sculpts to photogrammetry scans—and placing them millions of times, all while maintaining a real-time frame rate, and without any noticeable loss of fidelity. Impossible? Not any more!

Lumen

Next up is Lumen, a fully dynamic global illumination solution. With Lumen, you can create dynamic, believable scenes where indirect lighting adapts on the fly to changes to direct lighting or geometry—for example, changing the sun’s angle with the time of day, turning on a flashlight, or opening an exterior door.

With Lumen, you no longer have to author lightmap UVs, wait for lightmaps to bake, or place reflection captures; you can simply create and edit lights inside the Unreal Editor and see the same final lighting as when the game is run on console.

More information on the Unreal Engine 5 can be found on the engine's Official Website.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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