Unreal Engine 5.4 Brings Significant Performance Improvements, but Frame Time Stability Is Still an Issue

Francesco De Meo
Unreal Engine 5.6

Some of the features introduced in Unreal Engine 5.4, such as renderer parallelization, bring considerable performance improvements, although frame-time stability still leaves something to be desired.

The tech experts at Digital Foundry took a good look at the latest version of the engine by Epic released to the public last month, highlighting some of the key improvements in performance and visual quality. In regards to performance, the new renderer parallelization introduced in the new version of the engine can bring around 40% performance improvement in CPU-limited scenarios on a Ryzen 7 7800X3D on PC over version 5.0 in the Matrix Awakens demo. This also bodes well for consoles, as a PC attempting to replicate the PlayStation 5 and Xbox Series X specs sees considerable performance improvement in Unreal Engine 5.4 over version 5.0.

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While Unreal Engine 5.4 brings significant performance improvements, stability still leaves something to be desired. Fortnite running on the latest version of the engine, using a combination of automatic asynchronous shader caching and shader compilation, stutters considerably, as does the Matrix Awakens demo. These stutters are even more noticeable in the latest version of the engine due to a greater disparity in frame times.

More information on the Unreal Engine 5.4 can be found on its official website.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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