Uncharted Creator Amy Hennig Has Left EA, Says Her Work on Star Wars Has Been Shelved

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Jun 28, 2018
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Last year Electronic Arts sent shockwaves through the industry when they canned the anticipated Star Wars title from Visceral Games (Dead Space), shuttering the acclaimed studio in the process. Since then, many fans have wondered about the fate of Amy Hennig. The Uncharted co-creator was the mastermind behind Visceral’s Star Wars project, so was she still with EA? Was she helping with the new Star Wars game in development at EA Vancouver?

Apparently, not. Eurogamer managed to catch up with Hennig, who revealed she’s been gone from EA for some time, and that most of the work done on her Star Wars project has been shelved.

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“I have not worked at EA since January, technically, legally. This is the problem, it was hard enough for them, but people were immediately asking them ‘Is Amy working with you?’ and the answer was ‘Well, we’re in negotiations…’”

So yeah, I’m not doing anything Star Wars. And, who knows what the future may hold, but that project is on the shelf now. The Vancouver studio is working on something pretty different. It’s really not… Y’know, once you go more open world it’s such a different game to the one we were making. Everybody loved what we were doing and I’d love to see us resurrect that somehow, but it’s complicated.”

Hennig’s comments about EA Vancouver’s Star Wars project are somewhat surprising, as EA previously hinted they’d reuse a lot of stuff from Visceral’s game. Seems that may have changed, or perhaps was never the case. As for Hennig, she’s going the independent route, with a new studio that will focus on making VR games.

“I’m working independently and staying independent. I just started my own small little independent studio and am consulting with some people. I’m hoping to bring some people on board. I would love to have a little company of about six to eight people, 15 at the most, and do some more projects. Do some VR stuff. I’m consulting with some VR companies and doing a ton of research because I haven’t played a lot to immerse myself in it.”

I’m not a huge VR fan, but I can understand why Hennig is going that route. The kind of linear, roller coaster experiences Hennig likes to make are a good fit for VR. That said, I can’t help but hope that Amy Hennig eventually makes up with Sony and/or Naughty Dog.

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