Ubisofts Open-ended racing game, The Crew, features onto multiple platforms in stores this week. This game features a large open-ended online world setting of the United States with a coast-to-coast drive time of one and a half real-time hour, with options of single and multiplayer side-by-side. The games campaign mode is claimed to be a 20 hour long experience and because of the persistent nature of the game's world, multiplayer is not separate from single player.
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The Immersive Game-play Features Online and Offline Capability
The Online gameplay introduces many new tricks where you can team up with friends and strangers altogether to complete missions which makes the game a much more fun-filled experience to enjoy. The Online Servers of the Game can be expected to be up and running the same day midnight on which it is set to be released in different parts of the world and the publisher has confirmed free content updates for the game after its launch. The game is not just all about racing, the players can modify their cars and add capabilities coupled with the availability of pre-modified cars. The gameplay is quite challenging with different aspects of driving brought together to create a comprehensive experience with bonus and score points marked on different challenges.
The Game Passed Beta Testing
The beta testing phase of this game was much more important as it was an online server game and can possibly be harder to rectify. A lead worker on The Crew is confident of the games stability after its release. Online server and network errors have hit quite a few game this year and it will be quite interesting to see Ubisoft trying to recover from the Assassins Creed: Unity rocky launch where they had to issue public apologies and authorize free games to season pass owners because of the big amount of customer following and loyalty of the game. But the developers seem quite confident about the stability of the game as Serkan Hasan said “For The Crew, we’ve reaped the benefits of a long term beta program, designed specifically to push our infrastructure as far as possible in real world situations, with thousands of players from all over the world playing the game at the same time.”
“The launch of any online game these days has potential issues, but I hope that players will be encouraged by our open approach. If you had any doubts that we could pull this off, I hope that the betas proved our credentials and the game’s stability." He added pointing out the possible unforeseeable problems that exist in today's environment.Lets just hope for a stable launch for the Ubisoft team and of course a good gaming experience for us.
The game ships across North America and Europe region on December 5, 2014 available on Xbox One, Xbox 360, PC and the PlayStation 4.