Shadow of the Tomb Raider’s NVIDIA RTX Gamescom Demo Isn’t Great, But Developers Aren’t Worried

Alessio Palumbo

Several websites, including IGN (whose captured footage is available in the embed below) and PCGamesHardware, were able to capture footage of the Gamescom 2018 Shadow of the Tomb Raider demo running on the new RTX 2080Ti GPU with raytraced shadows enabled.

The setup worried attendees, however. Running at 1080p resolution, the game couldn't even stay locked at 60 frames per second and drops were quite noticeable at times. This is all the more worrying considering that Shadow of the Tomb Raider launches in less than a month, though it should be noted that the developers have confirmed how NVIDIA RTX support will only be added at a later date via a patch and could thus be very much a work-in-progress.

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Still, the high price of the new GeForce RTX cards coupled with this underwhelming first showcase quickly set off many alarms on the Web's premiere message boards. However, Elenarie, a DICE developer currently working on Battlefield V and verified on ResetEra, chimed in to reassure worried fans about the performance NVIDIA RTX features will have in the final games.

I think people will be surprised at how well this will run in their respective final releases. 🙂

When pressed for more specifics regarding the performance that can be expected in Battlefield V, he replied that it's too soon to talk about that.

Sorry, can't speak about specifics yet. A bit too early. 😀

Regardless, his confidence is a melody for those who have already pre-ordered a new GeForce card from the NVIDIA RTX series. Indeed, it would be a massive letdown if such performance turned out to be the same in the final versions of the games, particularly after customers have shelled out $1200 or so.

Stay tuned on Wccftech for reports with more information on all the implementations of NVIDIA RTX technology in upcoming games.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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