Shadow of the Tomb Raider Dev: We Have Great Respect for Uncharted, We Love Playing Those Games

Alessio Palumbo

The similarity between Tomb Raider and Uncharted has often been the cause of a bit of friction between the fans of each franchise as they tend to accuse one another of "copying" their favorite game. To be frank, both franchises copied each other at some point (Uncharted when it was first conceived by Naughty Dog and then Tomb Raider with the reboot trilogy).

In an interview with GamesBeat, Rich Briggs, Senior Brand Director at Crystal Dynamics, once again reiterated the appreciation Tomb Raider developers have for Naughty Dog's Uncharted.

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One of the things that separates Lara is — partly her drive, partly that unique combination of skills I was talking about, the survival action lens we try to view everything through. We look at it as cinematic survival action. The tombs are also a big differentiation. We obviously draw inspiration from movies like Raiders of the Lost Ark. We have great respect for the Uncharted series. Those are games we love playing. I think that Lara has sort of defined this unique combination of being a brilliant archaeologist, having that fast-paced, movement-based combat, her ability to push beyond boundaries that would stop most people. Really, to me, it feels like a special combination. It makes her unique.

Shadow of the Tomb Raider is out now on PC, PlayStation 4 and Xbox One. You can find our review here. 

Shadow of the Tomb Raider succeeds in giving Lara the character growth she needed and also brings the reboot trilogy to a satisfying closure. It does so mostly by refining the strong gameplay foundation set with the previous installments while delivering a great action/adventure experience in terms of storytelling and audiovisual spectacle.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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