Todd Howard Would Love Mods for Skyrim Switch, But It’s Not Happening for Now
Speaking to Eurogamer, Todd Howard said that there are no current plans to bring modding support to Skyrim Switch, although Bethesda would love that to happen.
We are not actively doing that. We would love to see it happen but it's not something we're actively doing.
Dave reviewed Skyrim Switch when it came out last November and still enjoyed it a lot, even without mods.
The Elder Scrolls V: Skyrim isn’t something I thought I would play much on Switch, but in fact, I’ve hardly put it down. It runs well, looks good, and most importantly, fits the form factor perfectly. Unlike DOOM, this is a port with absolutely zero compromises and offers a full-fat Elder Scrolls experience.
Eurogamer also reported a few choice quotes from Todd Howard's talk (hosted by Geoff Keighley) at Gamelab. For instance, he talked about The Creation Club and how it could be expanded further on consoles.
We are still pushing on making that easily available to everybody. It definitely becomes this long-tail life of our games but if you look at the raw numbers it's still not as great as we'd like - the people who are consuming the mods.
We are always looking at 'How do we get more creators creating great content?' and 'How do we make it easy and safe?' The recent stuff we've done on the Bethesda.net side of Fallout 4 and Skyrim connecting to mods on consoles has worked out really really great - it's way more popular than we ever thought. But we still think there's a way to go there.
Lastly, he once again reiterated that the goal is to add mods to Fallout 76, the upcoming game launching this November, to let players customize their own experience if they want to.
Even though everyone's connected and it matchmakes you to an invisible server, and you can play with your friends, we know, based on our history, that the future of [Fallout 76], the long life of it, is in people having their own worlds they can mod and make their own and say, 'Hey come play in mine and see what I did. Or there's an easy way for them to get mods and pick and choose 'I want my game this way', because no matter what we do, once you release tools and you have this huge community making things, the best stuff rises to the top.
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