The Outer Worlds New Mod Introduces Graphics Tweaks And More

Oct 30, 2019 at 08:30am EDT
The Outer Worlds

A new The Outer Worlds mod is now available online, bringing some visuals improvements that enhance the experience.

The Tweaked Outer Worlds mod is a collection of basic UE4 .ini tweaks which disables some unwanted graphics effects and mouse smoothing that cannot be changed in-game.

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[Overview v2.0]
The .ini files contain the following basic unrealengine tweaks and can be used to easily replace the default .ini files:

  • increases TAA to max quality
  • sharpening to reverse TAA blurriness
  • disables chromatic aberration
  • disables depth of field
  • disables motion blur
  • increases render distance for static meshes and foliage (minimizing "popping in")
  • high quality lightmaps
  • alternative Tonemapper for vivid powerful colours
  • disables mouse smoothing
  • disables mouse acceleration

[changes made in v1.2]

  • optimized TAA tweaks (removed one suspicious change that may have caused micro-stutters, improved TAA quality)
  • improved Tonemapper quality
  • slightly reduced rendered distance for static meshes

[changes made in v1.3]

  • elimination of TAA ghosting
  • visuals will be more crisp than before (customizable)

[changes made in v2.0]

  • reduces most of the flickering v1.3 introduced
  • introduces a 2 mainfile preset structure to choose from:

v2.0: optimized to eliminate ghosting and reduce flickering
v2.0a: optimized to mostly eliminate flickering and reduce ghosting

All tweaks have a brief description and can be further customized, copied over or removed.

There may be a mild impact on performance caused by the TAA and lightmap improvements, as well as a mild performance increase by deactivating unwanted settings like CA, DoF and blur. Try removing the TAA or lightmap tweaks if you experience performance issues.

The Tweaked Outer Worlds mod can be downloaded from Nexus Mods.

The Outer Worlds is now available on PC, PlayStation 4 and Xbox One.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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