The Medium Dev: ‘I Was Blown Away by Playing on Xbox Series S, I Thought It Was X!’

Jan 25, 2021 at 12:35pm EST
The Medium Xbox Series S

Bloober Team's psychological horror game The Medium got delayed from its former December 2020 release window, but the title is now very close to its new launch date, due for January 28th on PC and Xbox Series S|X.

While the game will obviously run at its best on console when paired with the more powerful Xbox Series X model, Bloober's Jacek Zięba explained in a new interview published on VG247 that he was recently blown away by the Xbox Series S after playing The Medium on it.

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Producer Jacek Zięba: Yeah, I even played the whole game on Series S like one week ago and I was blown away because I thought I played on Series X. Somebody told me “man, this is Series S.” What! Awesome, wonderful. Of course, you know, there will not be 4K because S does not support 4K, and of course it will maybe look different a little to Series X because X is twice as powerful, but the overall experience and fun from the game, it is the same. I own the Series S and I can’t wait to play in my home.

Lead Designer Wojciech Piejko: Yeah, so the graphics are still nice because we’ve got a really cool graphic art style and I love the art style of the game. It’s in lower resolution, but it’s still the same great experience.

Producer Jacek Zięba: The architecture of Xbox Series S, of this little while box, is just awesome.

On PC, The Medium will also feature ray tracing support (reflections, ambient occlusion, hybrid translucent, and shadows) and even DLSS if you own a GeForce RTX graphics card.

Look forward to our technical analysis and full game review very soon. Meanwhile, you can always check our own interview with Bloober Team's Jacek Zięba posted earlier this month.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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