The Last of Us Series Adapts the First Game, But Deviates Greatly Sometimes

Mar 22, 2021 at 06:00am EDT
The Last of Us Series Deepfake

During SXSW 2021, IGN managed to speak to Naughty Dog's Neil Druckmann about the upcoming The Last of Us series in production at HBO. According to the co-creator of the series, the first season will adapt the first game, and though it stays pretty close sometimes, other times it'll deviate greatly because of the different narrative medium.

We talked at length that season 1 of The Last of Us series is going to be the first game. As far as the superficial things, like should a character wear the same plaid shirt or the same red shirt? They might or might not appear in it, that’s way less important to us than getting the core of who these people are and the core of their journey. Things sometimes stay pretty close. It’s funny to see my dialogue there from the games in HBO scripts. And sometimes they deviate greatly to much better effect because we are dealing with a different medium.

For example, in the game, there’s so much action you have to have to train the player about mechanics. You have to have more violence and more spectacle to some degree than you would need on a TV show because you don’t need to train people on how to use a gun. So that’s something that’s been really different, and HBO’s been great in pushing us to move away from hardcore action and focus more on the drama of the character. Some of my favorite episodes so far have deviated greatly from the story, and I can’t wait for people to see them.

While we're waiting for the first season of HBO's The Last of Us series to drop, check out this amazing deepfake video of the first game with the faces of Pedro Pascal and Bella Ramsey grafted onto Joel and Ellie.

Related Story The Last of Us Series to Air in Early 2023, Says HBO Boss

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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