Tekken 8 Has Sold 2 Million Units in One Month, Says Bandai Namco

Alessio Palumbo
Tekken 8

Bandai Namco has announced today that Tekken 8 has surpassed two million units sold in its first month. This follows Circana (formerly the NPD Group) confirming that Bandai Namco's fighting game was the top new game of January across the United States, beaten only by Call of Duty: Modern Warfare III in the monthly chart.

Tekken 8 is also 'greatly outpacing' its predecessor, Tekken 7, which has now sold over 11.8 million copies to date. Reviews have talked up the return of the king, with Wccftech's Francesco De Meo giving the game a 9 out of 10 score.

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Creating a sequel that could top its predecessor was no small feat, but Katsuhiro Harada and his team definitely managed to do so almost effortlessly. While some mechanics, such as Heat and Special Style, will remain controversial for the entirety of the game's run, Tekken 8 is an excellent fighting game whose quality is only partially impacted by its far-from-perfect netcode and limited single-player content.

Featuring cutting-edge visuals for fighting games and exceptional learning tools, Tekken 8 stands out as one of the best releases in the fighting game genre over the last few years. While the netcode is generally acceptable, regrettably, it falls short of replicating the seamless offline experience, a drawback that significantly affects the overall experience way more than the limited amount of single player content and somewhat diminishes the effectiveness of the game's outstanding learning tools, particularly for those unable to engage in offline multiplayer matches.

The first DLC character, Eddy Gordo, will be released this Spring. There will be three more DLC characters released as part of the first season; a leaked listing on the German PlayStation Store hinted that they should be Armor King, Roger, and Xiao Meng.

Did you buy Tekken 8? If so, have you enjoyed your time with the fighting game so far?

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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