Techland Would Love to Bring Dying Light: The Beast to the Nintendo Switch 2

Jun 19, 2025 at 01:00pm EDT
Dying Light: The Beast

During our Summer Game Fest 2025 interview with Tymon Smektała, we asked the Techland Dying Light Franchise Director whether there were any plans to bring Dying Light: The Beast to the Nintendo Switch 2 console. Without promising anything, Smektała was very open about his desire to do it at some stage:

I would love this to happen at some point, but nothing to announce at this time.

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On one hand, Techland's Director has detailed several technical improvements made to the C-Engine for Dying Light: The Beast:

We have also improved the visuals a lot. Our in-house C-Engine engine went through a number of iterations. Now, all the weather effects, the rendering of materials, lighting, shadows, and how the sun moves in the sky. All of those things are on a completely different level compared to Dying Light 2: Stay Human. 

On the other hand, the game is one of the very few to be still targeting a launch on old-generation consoles (PlayStation 4 and Xbox One) in 2025. As such, there's little doubt that the Nintendo Switch 2 could run the game in terms of raw power. It's rather a matter of opportunity, then. With the launch sales it's had so far, it would seem like a no-brainer to bring a game to Nintendo's console, but that doesn't mean it would be easy for the Polish developer.

The first Dying Light only launched on the Switch six and a half years after the game's original debut in 2015. It took the opportunity to gather all DLCs into a Platinum Edition that launched everywhere and added the Switch version. Whether Techland plans to do the same for this 'unofficial third game' remains to be seen.

As a reminder, Dying Light 2: Stay Human was announced to be coming to the original Nintendo Switch through a cloud version that, however, never materialized.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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