Tarsier Studios Shows Off More REANIMAL, Confirms Q1 2026 Release Window

Aug 1, 2025 at 03:23pm EDT
Giant monster approaching city under dark skies in apocalyptic scene. REANIMAL in bold red text.

Little Nightmares and Little Nightmares II developers and creators, Tarsier Studios, have showcased more of their next project, REANIMAL, which we now know will arrive on PC, PS5, Xbox Series X/S, and Nintendo Switch 2 sometime during Q1 2026.

Announced last year during Gamescom 2024, this new release window is a bit of a delay from the studio's previous target, as it was initially meant to arrive sometime in 2025.

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While Tarsier has moved on from the Little Nightmares brand, a quick look at REANIMAL makes it clear that the studio is still playing in an adjacent sandbox with the look of this new horror adventure centered around two kids. This time however, they're constantly in a boat, having to navigate dark waters and the terrors that could be lurking in below them, as well as in front of them.

Interestingly, this new trailer also shows some more engaging gameplay than what we had in the first two Little Nightmares games, with a quick shot of some melee combat on top of the regular stealth gameplay that fans of Tarsier Studios have come to expect.

And even though Tarsier isn't straying too far from its Little Nightmares foundations, REANIMAL already looks like the studio is expanding beyond what the Little Nightmares brand could have allowed them to do, and like it has the potential to be their most exciting project yet.

Hopefully, we'll have a more specific release date to look forward to soon.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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