State of Decay 2 Preload Live Now; PC System Requirements Unveiled

May 8, 2018 at 09:00am EDT

State of Decay 2, the upcoming open world zombie survival simulator by Undead Labs, can now be preloaded by those who have pre-ordered the game; the preload weighs roughly 20GB of drive space.

The official Microsoft Store page of the game also published the final PC system requirements for State of Decay 2. You can find them below.

Related Story State of Decay 3 Is Being Made with Unreal Engine 5 and Help from Gears of War Devs

Minimum Requirements

Recommended Requirements

The game will be out on May 22nd (or May 18th if you've pre-ordered the Ultimate Edition, which grants four days of early access) for Windows 10 PC and Xbox One. A launch on Steam is likely at a later date.

How Will You Survive? The dead have risen and civilization has fallen. Not even the military could stop the zombies, and now it's up to you to gather survivors and build a community in a post-apocalyptic world – a world where every decision matters, and where you define what it means to survive.

State of Decay 2 is the ultimate zombie survival game in an open world where you and up to three friends build a community of survivors. It’s up to you to establish a base, develop your characters’ abilities, and manage resources to survive as a group in a world where choices matter and every decision has lasting consequences. Every player’s experience is unique - as you play, the open world responds to your decisions, developing in real time and dynamically offering new opportunities for you to demonstrate your own personal survival priorities. These decisions also result in real consequences that affect your community. Send your best scavenger across the map to gather medicine for a sick friend... but know that they might not make it home. Help your neighbors, and you might make new allies... or you could decide that you need their food supply more than they do. In the end, how you survive might surprise you.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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