EA Temporarily Removes All Microtransactions from Star Wars Battlefront II

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Nov 17
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Today is launch day for Star Wars Battlefront II, although the game has been playable for a while via EA Access/Origin Access and then via the purchase of the Elite Deluxe Edition which unlocked the game three days ago.

After the continuous backlash from the community due to the loot box system implemented in Star Wars Battlefront II and its potential gambling as well as Pay-to-Win implications, EA and DICE have decided to temporarily remove all microtransactions from the game.

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These will be reintroduced at a later date after “balancing and tuning”. Here’s the letter posted by Oskar Gabrielson, General Manager at DICE, on the official website:

Thank you to everyone in our community for being the passionate fans that you are.

Our goal has always been to create the best possible game for all of you – devoted Star Wars fans and game players alike. We’ve also had an ongoing commitment to constantly listen, tune and evolve the experience as it grows. You’ve seen this with both the major adjustments, and polish, we have made over the past several weeks.

But as we approach the worldwide launch, it’s clear that many of you feel there are still challenges in the design. We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.

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We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.

We have created a game that is built on your input, and it will continue to evolve and grow. Star Wars Battlefront II is three times the size of the previous game, bringing to life a brand new Star Wars story, space battles, epic new multiplayer experiences across all three Star Wars eras, with more free content to come. We want you to enjoy it, so please keep your thoughts coming. And we will keep you updated on our progress.

This is certainly good news for the time being, though we’ll have to wait and see exactly what kind of changes and tweaks to the system DICE will be able to introduce. At this point, the best outcome would be to limit microtransactions to cosmetics only, for instances unlocking additional species as playable characters.

Design Director Dennis Brannvall did provide some hope that customization will be expanded significantly in the future during the recent Reddit AMA.

Nothing is too late. As you’ve noticed, we weren’t able to get the customization system into the game in time for launch. I’m actually having artists and designers walk up to me today showing me cosmetic stuff they really want to get out there. I think we have probably the best looking Clone Troopers ever made and I know players really want to customize them (I know I do). I can’t really commit to a date just yet, but we’re working on stuff and I believe it will change the game tremendously on all levels.

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