Final Fantasy VII Revelation won't suffer from the too common Unreal Engine shader compilation stuttering issues on PC, as modder Phroster addressed the issue in both Remake and Rebirth with a new mod, doing what Square Enix neglected to do since the release of both games (much like porting the first entry in the trilogy on the original Nintendo Switch)
Final Fantasy VII Remake and Final Fantasy VII Rebirth Are Finally Fixed on PC
The DX12 Async Compile mod released on Nexus Mods last week for both Final Fantasy VII Remake and Final Fantasy VII Rebirth is a simple DLL file that can be installed by simply placing it in the same folder as the two games' .exe files. With this modded file, shader compilation hitches are significantly reduced by compiling PSOs asynchronously in the background while keeping the game on native DirectX 12.
Although the mod can cause some issues, as bad INI settings or console commands can cause crashes, broken visuals, worse performance, or unstable loading, and will not fix every stuttering issue caused by other things, it brings a significant improvement for both games. These other performance bottlenecks include:
- Asset streaming
- CPU loading
- Texture loading
- Traversal loading
Users' opinions on Nexus Mods are generally positive, reporting huge improvements especially for Final Fantasy VII Rebirth, so it's definitely worth a try, especially if you have taken advantage of, or plan to, of the deep discount Square Enix is offering for both games right now.
How Does This Benefit Final Fantasy VII Revelation?
As some may remember, the first two entries in the remake trilogy released on PC with some issues, and although some were fixed, there are still some lingering issues, such as shader compilation stuttering, that haven't been fixed yet. As such, some may expect the same to happen with Final Fantasy VII Revelation, even more considering Square Enix is working on every other version of the game as well for a multiplatform launch during Spring 2027.
However, as the third and final entry in the trilogy will be powered by a heavily-modified version of Unreal Engine 4, like its immediate predecessor, the launch of the DX12 Async Compile mod bodes extremely well. While it is unlikely it would be available right at launch, having the same engine as the previous games should help developers have their mods out more quickly, addressing any critical issue before it is officially tackled by the developer.
Hopefully, this won't be needed for players to enjoy Final Fantasy VII Revelation's massive scope and player freedom granted by the Highwind airship, Vincent and Cid's unique combat styles, and its challenging endgame.
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