Squadron 42 Gets One Hour of Vertical Slice Gameplay and Minimum System Requirements

Dec 27, 2017 at 09:30am EST
Squadron 42

Squadron 42, the single-player campaign of Star Citizen, has been demonstrated by Cloud Imperium Games with over an hour of vertical slice gameplay and you can now rewatch it all with commentary from Game Director Chris Roberts, Technical Director of Content Sean Tracy, and Lead Writer Dave Haddock in case you missed it in the first place. We've embedded it at the end of the article.

The game was scheduled to become available in 2017 but clearly, that didn't turn out to be the case. Still, the gameplay video below shows progress is being made even though there is a lot more work to be done.

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The official website of Squadron 42 has been recently updated with the minimum system requirements, too, which can be taken as another good sign.

Meanwhile, Star Citizen's Alpha 3.0.0 was released to Live servers. In his latest report, Chris Roberts noted that there's still a lot of work to get the game's performance where developers would want it while announcing that the updated Production Roadmap will be available when the new website launches in January.

Pushing the boundaries of what's possible in real-time character rendering, Squadron 42 utilizes advanced performance capture techniques to translate all the nuance and power of the award-winning cast of actors including Mark Hamill, Gary Oldman, Gillian Anderson, Mark Strong, Liam Cunningham, Ben Mendelsohn, John Rhys Davies, Andy Serkis, and more to life. This was accomplished by using one-to-one facial scans to create hundreds of unique blendshapes along with animated wrinkle and blood flow maps. These work in conjunction with our high-fidelity facial rig and skeleton to bring a whole new level of realism to the more than 10 hours of performance captured for the game.

In 2945, the brave men and women of the United Empire of Earth's Navy fight tirelessly to protect Humanity. While dangerous aliens like the Vanduul are a constant threat along the Empire's borders, outlaws and bandits often prove just as dangerous closer to home. These massive capital spaceships keep a vigilant watch over Humanity's star systems, ready to launch squadrons of deadly fighters should a threat arise. You are one of these brave men and women. You'll serve alongside a vibrant crew, each with personalities and storylines of their own, while a dynamic conversation and reputation system allows you to define your character through your actions and interactions to craft an experience all your own.

From kilometer long capital ships to city-sized space stations to remote moons, Squadron 42 will take you on a journey through expansive locations where you will encounter intense tactical battles. In your arsenal will be a myriad of immersively detailed and customizable spaceships alongside a suite of futuristic weapons that will have you ready to face any challenge. You will be charged with completing missions that offer multiple paths to accomplish your goals, while advanced enemy AI adapt to your strategies and make your victory feel well earned.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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