SpyParty Gets Steam Page; Due on Early Access in Early 2018

Nov 24, 2017 at 06:30am EST

Unless you're a major indie games buff, chances are you may not know about SpyParty. Still, the game envisioned by Chris Hecker (who previously worked on Will Wright's Spore) is certainly of a unique kind.

It's been in development for a long time, for starters, being showcased for the first time during GDC 2009's Experimental Gameplay Workshop. Since then there have been regular test events and, finally, SpyParty received its very own Steam page earlier this month.

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This is a clear step towards launching on the platform's Early Access program. This should happen in the early months of 2018, though the final release would still probably take another couple years according to Hecker's own estimate. If you just can't wait that long you can always elect to purchase the game on the official website and start playing the beta right away.

SpyParty is a competitive espionage game about human behavior, performance, perception, and deception. While most spy games have you machine-gunning stuff, blowing things up, and driving fast, SpyParty has you hide in plain sight, blend into a high-society cocktail party, deceive your opponent, and detect subtle behavioral tells to achieve your objectives and not get shot. Finally you can be like the suave and confident spies you find in films or books, risking it all by doing the final mission right in front of the sniper as the clock runs out! There are plenty of games that explore being a super-powered commando with an infinite supply of ammunition and no brains; SpyParty is a new and quite different game about the more interesting, deeper, and more subtle aspects of being a spy.

The current main gameplay mode is 1v1 Spy versus Sniper online multiplayer, although there is limited single-player Sniper play right now, and a single player Spy and Sniper practice mode for trying out missions and whatnot.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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