Spencer: You Don’t Make Money on Consoles, but on Games; Game Pass Model Can Help the Industry Grow

Mar 4, 2019 at 12:13pm EST

There has been a lot of discussion regarding Microsoft's strategy to move away from a hardware focus to a decentralized, software-driven focus in gaming. Truth to be told, this move began a few years ago when Microsoft chose to bring all first-party games to Windows PC in addition to Xbox One, but the plan is now being accelerated and taken much further through the combination of the Xbox Game Pass subscription service and the Project xCloud Azure-based infrastructure, due to be unveiled at GDC 2019.

Last week, VP of Gaming Phil Spencer talked to GeekWire about this plan and addressed the idea that this move will hurt the Xbox console sales and the overall financial results of gaming. His reply shows that Microsoft is now thinking well beyond the console market alone, with Project xCloud poised to take the Xbox experience to mobile devices.

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That is not where you make money. The business inside of games is really selling games, and selling access to games and content in means like that is the fundamental business. So if you open it up, the more often people can play, the more they’re enjoying the art form. It increases the size of the business.

While Project xCloud is still some time away, with the first public trials scheduled to begin later this year, the Xbox Game Pass initiative is getting stronger with each quarter. Despite this success, a few developers have advanced complaints that they don't believe in the profitability of adding their games to a subscription service.

Spencer replied that a subscription service model like Xbox Game Pass can help the industry grow, particularly since gamers might otherwise entirely miss the less known games.

Not all of those players are going to want to pay $60 to go play something that they haven’t heard of before. And I see that model as being something that can really help us as an industry grow.

It may take some time to materialize, but Microsoft does seem to have a forward-thinking strategy in place for gaming now. They've also promised improvements coming to the Windows PC gaming experience, with the first news on this topic expected at E3 in June.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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