Skyrim Mod Adds NVIDIA DLAA/AMD FSR with ENB Compatibility

Oct 14, 2024 at 04:35am EDT
Skyrim Mod

A new The Elder Scrolls V: Skyrim mod was released last week by renowned modder doodlum, adding NVIDIA DLAA and AMD FSR 3.1 support alongside ENB compatibility.

For over a year, players have been able to use PureDark's NVIDIA DLSS Super Resolution mod (later upgraded to support DLSS Frame Generation) with native rendering as a form of DLAA. However, that mod was not compatible with ENB. Moreover, PureDark's mod also added AMD FSR 2, which did not support a native rendering solution, unlike the newer FSR 3.1. You can check out an image comparison below.

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Here's the description provided by the modder (who also ported Starfield's clustered shading to TES V with another Skyrim mod, allowing for virtually unlimited dynamic light sources; however, that mod is incompatible with this DLAA/FSR 3.1 mod):

If DLSS is compatible, then NVIDIA DLAA will automatically be enabled. Otherwise, AMD FSR 3.1 Native AA will be enabled. Both are running natively on D3D11.

This mod works by directly replacing the game's temporal anti-aliasing. Unlike the Skyrim Upscaler, it runs before some post-processing effects and uses more optimal hooking methods, resulting in improved performance. There are no additional requirements or menus. Instead, you can view the current active anti-aliasing method in the ENB menu under ANTIALIASING. This mod does not hook ENB, nor has it reverse-engineered it in any way. Due to the nature of the hooks, it is incompatible with Community Shaders, so it automatically unloads if ENB is not loaded. This is an open-source mod. If you would like to implement new anti-aliasing methods or improvements, then please make a pull request on GitHub.

There is a downside. While doodlum implemented NVIDIA DLSS Frame Generation in the mod, the modder added that it does not work due to incompatibility with ENB. As such, he advises players to use the Lossless Scaling tool instead.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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