Silent Hill f locks every cutscene to 30 FPS on all formats, but on PC, this limitation can be easily lifted with Special K, delivering a smoother experience, although with some caveats.
Yesterday, BenchmarKing reported on their X profile that the 30 FPS lock can be lifted by using the Framerate Limiter function of what is commonly known as the Swiss Army Knife of PC gaming, delivering smoother transitions between cutscenes and gameplay and an overall better experience. If you have never heard of this tool, more information and a download link can be found on the Special K official website.
After testing this out, I can say that removing the lock with Special K improves the experience, but with some caveats. In the opening cutscenes, for example, some sequences benefit more than others from a higher framerate. The sequence where Hinako and her sister have a brief talk, and the following family argument between Hinako and her parents, benefit the most thanks to there being more action on screen and quick camera cuts. The sequence showing Ebisugaoka under the rain, on the other hand, shows less noticeable improvements due to slower camera cuts and a lack of action, limited to the falling rain.
Although I didn't find the Silent Hill f 30 FPS lock for cutscenes particularly impactful, it is definitely surprising that it has been implemented, as it makes transitions from cutscenes to gameplay clunky and somewhat unpleasant. While this stopgap solution is welcome, an official removal of the lock would be preferable, as every cutscene would benefit from running at higher framerates.
Not counting some weird design choices like this cutscene framerate lock, Silent Hill f is a thououghly enjoyable game, thanks to an engaging and memorable story and gameplay that masterfully blends familiar mechanics with some new features. The game is currently available on PC, PlayStation 5, Xbox Series X and Xbox Series S to all those who purchased the Deluxe Edition. It will launch for everyone else tomorrow, September 25.
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