Sekiro Has Multiple Endings Rooted in the Story; Replay Value Will Be There as Each Run-Through Gets Harder

Jan 31, 2019 at 06:15am EST
Sekiro Shadows Die Twice

Sekiro: Shadows Die Twice is now less than two months away from its planned release on PC, PlayStation 4 and Xbox One. FromSoftware CEO and Game Director Hidetaka Miyazaki recently attended the Taipei Game Show 2019 event; there, he was interviewed by Japanese website GameWatch and he revealed a few additional details on Sekiro.

The game will feature multiple endings and compared to previous Souls-like games, this time the multiple endings will be rooted in the story somehow. Miyazaki also said that there will be replay value as each new run-through will get harder.

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However, there won't be any built-in support for RTA (real-time attack) speedruns. Miyazaki said FromSoftware hasn't designed games with this in mind ever since Demon's Souls on PlayStation 3, even though he personally enjoys watching people doing RTA speedruns.

Are you eager to play through (and die a lot in) Sekiro: Shadows Die Twice?

Carve your own clever path to vengeance in an all-new adventure from developer FromSoftware, creators of the Dark Souls series.

In Sekiro: Shadows Die Twice you are the "one-armed wolf", a disgraced and disfigured warrior rescued from the brink of death. Bound to protect a young lord who is the descendant of an ancient bloodline, you become the target of many vicious enemies, including the dangerous Ashina clan. When the young lord is captured, nothing will stop you on a perilous quest to regain your honor, not even death itself.

Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in a bloody confrontation.

Take Revenge. Restore your honor. Kill Ingeniously.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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