Rockstar Games Launcher Update Includes Strings Mentioning GTA Remastered Trilogy Powered by Unreal Tech

Oct 5, 2021 at 01:00pm EDT
Grand Theft Auto: The Trilogy – The Definitive Edition

The Rockstar Games Launcher might have just confirmed the rumored GTA Remastered Trilogy powered by Unreal Engine technology. According to GTA Forums, the latest Rockstar Games Launcher update contains strings mentioning Grand Theft Auto III - Unreal, Grand Theft Auto: Vice City - Unreal, and Grand Theft Auto: San Andreas - Unreal.

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So far, we don't have any official information on the GTA Remastered trilogy, but that may very well change soon. Recent rumors suggest a release is imminent, with Kotaku saying it'll be out as soon as this Holiday while leaker Tom Henderson is adamant fans will have to wait until 'some time in 2022'.

Rockstar already moved the Grand Theft Auto V next-generation update to March 2022, though, after it was previously scheduled for a 2021 release. One could guess Rockstar and Take-Two would want to space out these re-releases a bit, so if the GTA Remastered trilogy isn't coming this year then we'd bet on a late 2022 launch instead.

Regardless, the rumors suggest the graphics overhaul won't be extreme. Kotaku's sources compared them to the classic titles with heavy graphics mods, though of course these remasters would also come with updated UI and other improvements. GTA Remastered trilogy may also come first to consoles (PlayStation 4, PlayStation 5, Xbox One, Xbox Series S|X, and Nintendo Switch), with PC, Google Stadia, and mobile versions coming later; this wouldn't be any different than all of the latest Rockstar releases with the exception of Max Payne 3, which launched almost simultaneously on PC after the console debut.

Whenever the GTA Remastered trilogy drops on PC, it's sure to be on the Rockstar Games Launcher as well as, in all likelihood, on the Epic Games Store. Red Dead Redemption 2 launched on those two PC stores first, with Steam only following about a month and a half later.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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