SAPPHIRE Pulse Radeon RX 5600 XT OC Review – 14Gbps Memory Without The Hassle

May 12, 2020 at 08:01am EDT

1080P Gaming Performance

The AMD Radeon RX 5600 XT has finally arrived and while the launch didn't go smooth, the end product is a card that should definitely spice up the mainstream graphics segment. The Radeon 5600 XT is positioned not only against NVIDIA's Turing GeForce GTX lineup but also GeForce RTX lineup of graphics cards, with a starting price of $279 US.

The Radeon RX 5600 series uplifts AMD by bringing a modern architecture design and moving away from its GCN design featured on the Polaris GPUs. This allows AMD to bring more streamlined graphics performance in modern workloads and gaming titles. AMD was already ahead of the curve in utilizing new techs such as HBM and smaller process nodes and Navi is no exception. Aside from the new graphics architecture, AMD has also introduced GDDR6 memory and a smaller 7nm process node for their mainstream lineup which is a big update from the 14nm process on Polaris and Vega series cards.ASRock

Related Story PowerColor Releases A Mini-ITX Friendly, Radeon RX 5600 XT ITX, Graphics Card For $299 US

While the Radeon RX 5600 series cards bring new technologies and features to the segment, the tech itself doesn't come cheap. We can see this in the table illustrating previous mainstream cards and their price segments. In that regard, the RX 5600 XT has definitely seen a markup in the prices of mainstream graphics cards. Also, there was the whole performance upgrade scene where AMD had to change the specifications of the card at the very last minute to compete against the NVIDIA price cuts for their GeForce RTX 2060. We will talk more about this in the review ahead.

AMD Radeon GPU Segment/Tier Prices

Graphics Segment2015-20162016-20172017-20182018-20192019-2020
Ultra Enthusiast TierRadeon R9 Fury X
Radeon R9 Fury
Radeon R9 Nano
Radeon R9 Fury X
Radeon R9 Fury
Radeon R9 Nano
Radeon RX Vega 64Radeon RX Vega 64Radeon VII
Price$649 US
$549 US
$649 US
$649 US
$549 US
$649 US
$499 US$499 US$699 US
Enthusiast TierRadeon R9 390XRadeon R9 390XRadeon RX Vega 56Radeon RX Vega 56Radeon RX 5700 XT
Price$429 US$429 US$399 US$399 US$399 US
High-End TierRadeon R9 390Radeon R9 390N/A
Radeon RX 590Radeon RX 5700
Price$329 US$329 USN/A$279 US$349 US
Mainstream TierRadeon R9 380X
Radeon R9 380
Radeon R9 370X
Radeon R9 370
Radeon RX 480
Radeon RX 470
Radeon RX 580
Radeon RX 570
Radeon RX 580
Radeon RX 570
Radeon RX 5600 XT
Price$229 US
$199 US
$199 US
$179 US
$229 US
$179 US
$229 US
$169 US
$229 US
$169 US
$279 US
Entry TierRadeon R7 360Radeon RX 460Radeon RX 560Radeon RX 560Radeon RX 5500 XT
Radeon RX 5500 XT
Price$109 US$129 US$99 US$99 US$199 US
$169 US

Well, in terms of performance the AMD Radeon RX 5600 XT 6 GB is supposed to be much faster than the GeForce GTX 1660 Ti at about 20% average. This would allow AMD to reach near RTX 2060 performance at a lower price point which is very impressive on paper. To cut down the costs, AMD had to go with 6 GB GDDR6 memory whereas their RX 5500 XT supports up to 8 GB GDDR6 VRAM. It is quite the sacrifice but in the market where the RX 5600 XT is competing, you won't find much aside from 6 GB cards (RTX 2060, GTX 1660 Ti, GTX 1660 SUPER).

Unlike the GeForce RTX cards which had some feature advantage over the Radeon RX 5700 series cards, the GeForce GTX cards don't feature RTX/DLSS support. This puts them just on par with the Radeon RX 5600 series in feature set with the exception of the Turing NVENC encoder which does an exceptional job for gamers on a budget. The Radeon RX 5600 is supported by the latest AMD Adrenaline 2020 Edition bringing features such as Radeon Boost, Integer Scaling, Radeon Image Sharpening, Radeon Anti-Lag, and Freesync support. These are an impressive list of features on their own and something to really consider when comparing AMD's and NVIDIA's budget tier range of cards.

So for this review, I will be taking a look at the SAPPHIRE Pulse Radeon RX 5600 XT OC. This is SAPPHIRE's only available variant of the RX 5600 XT lineup making the choice for a SAPPHIRE card in this segment really easy . The card has an MSRP of $289.99 US which is a modest $20 US premium for the custom graphics card and puts it right in line with some of the lesser cost variants of the RTX 2060.

The AMD Radeon RX 5600 Series Family

The AMD Radeon RX 5600 series lineup is made up of a single desktop and mobility variant. The desktop variant is the Radeon RX 5600 XT which I will be testing today in custom flavor from ASRock while the mobility variant is the upcoming Radeon RX 5600M which should feature similar specs as the Radeon RX 5600 XT but with notebook optimized clock speeds and TDP.

AMD Radeon RX 5600 XT 6 GB Official Specifications ($279 USD MSRP)

Rocking 36 Compute Units or 2304 stream processors on its Navi 10 XLE GPU, this card offers the same core count as the Radeon RX 5700. The clock speeds for the Radeon RX 5600 XT are tuned at 1130 MHz base, 1375 MHz game, and 1560 MHz boost. This would also lead to much lower TDP, around the 160W range while the Radeon RX 5700 has a TDP of 180W. The card will be able to put out 7.19 TFLOPs of Compute horsepower.

Coming to the memory design, this is where we start seeing major differences between the Radeon RX 5700 and the Radeon RX 5600 XT. While the Radeon RX 5700 rocks an 8 GB GDDR6 memory with a 256-bit wide bus interface, the Radeon RX 5600 XT would rock a 6 GB GDDR6 memory with a 192-bit bus interface. The Radeon RX 5700 also delivers a higher 448 GB/s bandwidth, and while the Radeon RX 5600 XT was initially planned to come with 12 Gbps memory, AIBs have released new 14 Gbps BIOS for their respective cards, offering up to 336 Gbps from the planned 288 Gbps bandwidth. The card will require a single 8-pin power connector & display outputs include a single HDMI 2.0b and triple DisplayPort 1.4 ports.

Do note that these are the reference specifications which are since the cards release not being followed by AIBs. AIBs are instead using custom BIOS's to deliver higher clocks for both GPU and VRAM along with higher TDP limits of up to 160W.

AMD Radeon RX 5000 '7nm Navi RDNA' GPU Lineup Specs:

Graphics CardRadeon RX 5700 XT 50th AnniversaryRadeon RX 5700 XTRadeon RX 5700Radeon RX 5600 XTRadeon RX 5500 XTRadeon RX 5300
GPU Architecture7nm Navi (RDNA 1st Gen)7nm Navi (RDNA 1st Gen)7nm Navi (RDNA 1st Gen)7nm Navi (RDNA 1st Gen)7nm Navi (RDNA 1st Gen)7nm Navi (RDNA 1st Gen)
Stream Processors2560 SPs2560 SPs2304 SPs2304 SPs1408 SPs1408 SPs
TMUs / ROPs160 / 64160 / 64144 / 64144 / 6488 / 3288 / 32
Base Clock1680 MHz1605 MHz1465 MHz1130 MHz1670 MHzTBD
Boost Clock1980 MHz1905 MHz1725 MHz1560 MHz1845 MHz1645 MHz
Game Clock1830 MHz1755 MHz1625 MHz1375 MHz1717 MHz1448 MHz
Compute Power10.14 TFLOPs9.75 TFLOPs7.95 TFLOPs7.19 TFLOPs5.19 TFLOPs4.63 TFLOPs
VRAM8 GB GDDR68 GB GDDR68 GB GDDR66 GB GDDR68 GB GDDR6
4 GB GDDR6
3 GB GDDR6
Bus Interface256-bit256-bit256-bit192-bit128-bit96-bit
Bandwidth448 GB/s448 GB/s448 GB/s288 GB/s224 GB/s168 GB/s
TBP235W225W180W150W130W100W
Price$449 US$399 US$349 US$279 US$169 US (4 GB)
$199 US (8 GB)
$129 US?
Launch7th July 20197th July 20197th July 201921st January, 20207th October 201928th August, 2020

Radeon RX 5600 "7nm Navi RDNA GPU" Feature Set and A Word on HW-Enabled Ray Tracing

While we would share a few tidbits of the RDNA architecture itself below, there are also some highlights we should mention for the Navi GPU. According to AMD themselves, the Navi 10 GPU will be 14% faster at the same power and should consume 23% lower power at the same clock speeds as Vega 64 GPU. The AMD Navi GPU has a die size of 251mm2 and delivers 2.3x perf per area over Vega 64. The chip packs 10.3 Billion transistors while the Vega 10 GPU packed 12.5 Billion transistors on almost twice the die space.

Also, when it comes to ray tracing, AMD is indeed developing their own suite around it. According to their vision, current GCN and RDNA architecture will be able to perform ray tracing on shaders which will be used through ProRender for creators and Radeon Rays for developers. In next-gen RDNA which is supposed to launch in 2020 on 7nm+ node, AMD will be bringing hardware-enabled ray tracing with select lighting effects for real-time gaming. AMD will also enable full-scene ray tracing which would be leveraged through cloud computing.

New Compute Unit Design
Great Compute Efficiency For Diverse Workloads

As you can tell, AMD is changing a lot in terms of architecture with RDNA (Radeon DNA) compared to GCN. There's a new Compute unity design, a more streamlined Graphics pipeline & a multi-level cache hierarchy. Aside from the GPU architecture, support for GDDR6 memory is another major change that brings AMD's graphics cards on par with NVIDIA in utilizing modern memory designs for higher bandwidth.

SAPPHIRE introduced their PULSE lineup a few generations ago as a more value-oriented series so that there was a nice fill in between reference and their premium NITRO+ lineup and this go around I would argue that, except for modest clocks, this PULSE is as premium their previous NITRO+ Cards

The shroud wraps the heatsink effectively and has the usual PULSE colors of black and red.  The lack of glossy black accents in favor of matte black is very welcome.  The red paints itself a nice accent to the branding of the line and the embedded metal grid is a nice touch to dress it up.  The only complaint is that the shroud does have a bit of flex to it.   The backplate extends over the side of the card but has welcome cutouts for the BIOS Switch as well as exhaust and PCIe power connector cutouts. As an added bonus of functionality to the aluminum backplate SAPPHIRE have added thermal pads to help transfer additional heat from the VRM section of the back of the PCB to the backplate for extra cooling.

The sides of the card expose the 5 heat pipes SAPPHIRE stuffed into the densely packed finned heatsink.  Peeking under the heatsink we can see that the VRAM and VRM heat dissipation plate is nicely adorned with fin stacks to help dissipate heat even better since it's independent of the GPU core heatsink.

Thanks to the reduced power requirements for the 5600 XT configuration over the 5700 Series class we see that SAPPHIRE was able to reduce the input to a single 8-pin connector. SAPPHIRE also kept the switchable BIOS to allow for pulling back on the power and deliver a silent mode, which makes little sense when you look at the thermals and power of the default BIOS as it already runs so cool and quiet, might be worth additional testing.

We see a return of SAPPHIRE's removable fan design making for easy cleaning of the heatsink or replacing a dead or dying fan. Under those fans is the same robust and effective cooler they used for the full bore 5700 tier class of

Tearing down to a bare PCB was a very easy task but also well assembled. You can easily spot the reduction of the additional 6-pin connector and missing memory modules along with the reduced power delivery.

 

 

All of the testings were done on our Intel Z370 test bench powered by a 5GHz Core i9-9900K. We ran all tests involving DX11 through 3 paces and averaged the results of all metrics to come to the final numbers. For DX12 and Vulkan we used the latest release of FrameView at the time.  I took the average of average frame rates as well as the 99th percentile results from the run.  I had been using 1% and .1% results but while working on an upcoming review, before starting this one, I had decided to move to a 99th percentile to represent the bottom end of the framerates for a more simple method of charting and reading for our readers.  For those uncertain of what the 99th percentile is representing is easily explained as showing only 1 frame out of 100 is slower than this frame rate. Put another way, 99% of the frames will achieve at least this frame rate. The representation of the 99th percentile is much more consistent in experience than the 1% and .1% lows, and this was ultimately done as a way to deliver better metrics to the audience.


Test System

ComponentsZ370
CPUIntel Core i9-9900k @ 5GHz
Memory 32GB Mushkin Redline DDR4 3600
MotherboardEVGA Z370 Classified K
StorageKingston KC2000 1TB NVMe SSD
PSUCooler Master V1200 Platinum
Windows VersionLatest verion of windows at the time of testing
Hardware-Accelerated GPU SchedulingOn if supported by GPU and driver.

Graphics Cards Tested

GPUArchitectureCore Count
Clock SpeedMemory Capacity
Memory Speed
Sapphire RX 5600 XT PulseNavi 1023041130/1660/17506GB GDDR614Gbps
AMD Radeon RX 5700Navi 1023041465/1625/17258GB GDDR614Gbps
NVIDIA RTX 2060 FETuring19041365/1686GB GDDR614Gbps
AMD RX Vega 64 Vega 1040961247/15468GB HBM2945Mbps
NVIDIA GTX 1080 FEPascal
25601607/17338GB GDDR5X10Gbps
AMD RX Vega 56Vega 1035841156/14718GB HBM2800Mbs
NVIDIA GTX 1070 FEPascal
19201506/16838GB GDDR58Gbps
MSI RX 580 Armor 8GB Polaris 20230413668GB GDDR58Gbps
NVIDIA GTX 1060 FE 6GBPascal
1280
1506/17086GB GDDR58Gbps

Drivers Used

Drivers
Radeon Settings 20.4.2
GeForce445.87


The SAPPHIRE Pulse Radeon RX 5600 XT OC comes packed with 6GB GDDR6 14 Gbps memory from the factory, none of that flashing nonsense needed on this one. The 2304 Navi based Stream processors boost up to 1750 MHz and in our testing found they stayed right around the 1700-1725 MHz clock range. The RX 5600 XT has been billed as the ultimate 1080p card and the 1080p resolutions is going to be our focus.

Firestrike

Firestrike is running the DX11 API and is still a good measure of GPU scaling performance, in this test we ran the regular version of Firestrike which runs at 1080p and we recorded the Graphics Score only since the Physics and combined are not pertinent to this review.

3DMark Firestrike Graphics
Score
0
5000
10000
15000
20000
25000
30000
0
5000
10000
15000
20000
25000
30000
RX 5600 XT
22.2k
RX 5700
24.2k
RTX 2060
20.2k
RX Vega 64
21.1k
GTX 1080
21.3k
RX Vega 56
19.6k
GTX 1070
17.4k
RX 580 8GB
14.9k
GTX 1060 6GB
13.4k

Time Spy

Time Spy is running the DX12 API and we used it in the same manner as Firestrike Extreme where we only recorded the Graphics Score as the Physics score is recording the CPU performance and isn't important to the testing we are doing here.

3DMark Time Spy Graphics
Score
0
2000
4000
6000
8000
10000
12000
0
2000
4000
6000
8000
10000
12000
RX 5600 XT
7.5k
RX 5700
7.9k
RTX 2060
7.4k
RX Vega 64
7.4k
GTX 1080
7.2k
RX Vega 56
6.3k
GTX 1070
5.8k
RX 580 8GB
4.4k
GTX 1060 6GB
4.2k

Thermals

Thermals were measured from our open test bench after running the Time Spy graphics test 2 on loop for 30 minutes recording the highest temperatures reported. The room was climate controlled and kept at a constant 22c throughout the testing.

Temperatures (22c Ambient)
Load
Idle
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5600 XT
59
38
RX 5700
73
36
RTX 2060
69
27
RX Vega 64
85
41
GTX 1080
82
34
RX Vega 56
75
40
GTX 1070
76
32
RX 580 8GB
74
31
GTX 1060 6GB
72
31

Power Draw

Power draw numbers were taken from the total system power draw by measuring with a Kill-A-Watt. We ran Unigine Valley for 30 minutes and observed the highest sustained load. Something to keep in mind when observing total system power draw is that there are times where a GPU simply being faster and requiring more from the CPU can cause the total system power draw to increase with the like of the Core i9-9900K. That said, the total system power draw is still important as it is how much power it is taking to run the system.

Total System Power Consumption (Measured At Wall)
Load
Idle
0
90
180
270
360
450
540
0
90
180
270
360
450
540
RX 5600 XT
250
72
RX 5700
280
75
RTX 2060
270
55
RX Vega 64
433
77
GTX 1080
320
61
RX Vega 56
340
76
GTX 1070
240
60
RX 580 8GB
275
75
GTX 1060 6GB
190
72

Forza Horizon 4

Forza Horizon 4 carries on the open-world racing tradition of the Horizon series.  The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games.  We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.

Forza Horizon 4 1080p Ultra
AVG FPS
99th Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 5600 XT
129
108
RX 5700
132
109
RTX 2060
127
108
RX Vega 64
136
117
GTX 1080
119
97
RX Vega 56
120
102
GTX 1070
102
84
RX 580 8GB
87
74
GTX 1060 6GB
82
69

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy.

Shadow of the Tomb Raider 1080p DX12 Highest
AVG FPS
99th Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 5600 XT
101
93
RX 5700
111
95
RTX 2060
98
89
RX Vega 64
99
89
GTX 1080
97
85
RX Vega 56
85
76
GTX 1070
80
71
RX 580 8GB
66
60
GTX 1060 6GB
59
53

Rainbow 6 Siege

Rainbow 6 Siege has maintained a massive following since its launch and it consistently in Steams Top Ten highest player count game.  In a title where the higher the framerate the better in a tactical yet fast-paced competitive landscape is essential, we include this title despite its ludicrously high framerates.  We use the Vulkan Ultra preset with the High Defenition Texture Pack as well and gather our results from the built-in benchmarking tool.

Rainbow 6 Siege 1080p Vulkan Ultra
AVG FPS
99th Percentile
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RX 5600 XT
261
208
RX 5700
278
219
RTX 2060
234
201
RX Vega 64
268
210
GTX 1080
207
169
RX Vega 56
227
176
GTX 1070
172
139
RX 580 8GB
171
136
GTX 1060 6GB
127
103

Far Cry New Dawn

Far Cry New Dawn brings the DX11 powered Dunia 2 engine back for another beating in Hope County.  We test this game using the Ultra Preset and follow the built-in benchmarking tool for consistency's sake.

Far Cry New Dawn 1080p High
AVG FPS
99th Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 5600 XT
113
89
RX 5700
118
90
RTX 2060
108
86
RX Vega 64
115
91
GTX 1080
109
86
RX Vega 56
101
78
GTX 1070
93
74
RX 580 8GB
72
56
GTX 1060 6GB
70
55

Gears Tactics

Gears Tactics is the latest in the Gears franchise and takes things in a completely different direction with the gameplay design. It is built on a DX12 based Unreal Engine 4 build. We used the Maximum settings allowed but refrained from enabling Variable Rate Shading as all cards ar not capable of supporting this feature.

Gears Tactics 1080p Maximum
AVG FPS
99th Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5600 XT
89
81
RX 5700
92
85
RTX 2060
82
72
RX Vega 64
87
76
GTX 1080
81
66
RX Vega 56
79
71
GTX 1070
72
58
RX 580 8GB
52
48
GTX 1060 6GB
52
47

Ghost Recon Breakpoint

Ghost Recon Breakpoint is powered by the latest iteration of the Anvil Next 2.0 game engine. This is the same engine that was used in Assassin's Creed Odyssey but in Breakpoint has been updated to support the Vulkan API. We performed our tests using the High Preset with the Vulkan API.

Ghost Recon Breakpoint 1080p Vulkan High
AVG FPS
99th Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 5600 XT
108
84
RX 5700
117
89
RTX 2060
108
84
RX Vega 64
108
82
GTX 1080
104
81
RX Vega 56
91
71
GTX 1070
86
67
RX 580 8GB
68
53
GTX 1060 6GB
66
51

Call of Duty Modern Warfare (2019)

Call of Duty Modern Warfare is back and this time on a new engine running DX12 to allow for some sick DXR Ray Traced Shadows, but we're not testing that here since this card isn't designed for that level of rendering. We tested in the 'Fog of War' mission where we tested our RT performance run. At 1080p we set the settings all to High.

Call of Duty Modern Warfare 1080p Highest
AVG FPS
99th Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 5600 XT
123
105
RX 5700
132
106
RTX 2060
117
98
RX Vega 64
115
95
GTX 1080
113
95
RX Vega 56
107
89
GTX 1070
93
80
RX 580 8GB
83
72
GTX 1060 6GB
66
58

Resident Evil 3

The Resident Evil 3 Remake has surpassed the RE2 Remake in visuals and is the latest use of the RE Engine.  While it does have DX12 support the DX11 implementation is far superior and because of that, we will be sticking to DX11 for this title.  We use the cutscene where Jill and Carlos enter the subway car for the first time and a 2 minute capture at that point.

Resident Evil 3 1080p DX11 Maximum
AVG FPS
99th Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 5600 XT
115
93
RX 5700
123
100
RTX 2060
108
84
RX Vega 64
112
91
GTX 1080
105
82
RX Vega 56
105
86
GTX 1070
86
68
RX 580 8GB
76
62
GTX 1060 6GB
62
49

Borderlands 3

Borderlands 3 has made its way into the test lineup thanks to strong demand by gamers and simply delivering MORE Borderlands. This game is rather intensive after the Medium preset but since we're testing the 'Ultimate 1080p' card, High it is. We tested using the built-in benchmark utility

Borderlands 3 1080p High
AVG FPS
99th Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5600 XT
82
69
RX 5700
87
72
RTX 2060
83
68
RX Vega 64
82
66
GTX 1080
87
69
RX Vega 56
69
56
GTX 1070
67
58
RX 580 8GB
51
41
GTX 1060 6GB
52
42

Total War Three Kingdoms

Total War Three Kingdoms is powered by their TW Engine 3 (Total War Engine 3) and in this iteration, they have stuck to a strictly DX11 release. We tested the game using the built-in benchmark using the Dynasty model that represents a battle with many soldiers interacting at once and is more representative of normal gameplay.

Total War
AVG FPS
99th Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5600 XT
73
66
RX 5700
80
73
RTX 2060
80
67
RX Vega 64
76
69
GTX 1080
79
72
RX Vega 56
62
57
GTX 1070
67
58
RX 580 8GB
44
40
GTX 1060 6GB
48
43


With the rise in popularity of Ultrawide resolutions and gamers pulling into that format rather than going up to the next resolution we wanted to take a look at how the SAPPHIRE Pulse RX 5600 XT OC performed when gaming at a slightly higher resolution.

Forza Horizon 4

Forza Horizon 4 carries on the open-world racing tradition of the Horizon series.  The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games.  We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.

Forza Horizon 4 Ultrawide 1080p Ultra
AVG FPS
99th Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 5600 XT
115
96
RX 5700
119
98
RTX 2060
115
99
RX Vega 64
119
103
GTX 1080
108
89
RX Vega 56
105
89
GTX 1070
91
76
RX 580 8GB
75
63
GTX 1060 6GB
71
60

Shadow of the Tomb Raider

Shadow of the Tomb Raider, unlike its predecessor, does a good job putting DX12 to use and results in higher performance than the DX11 counterpart in this title, and because of that, we test this title in DX12.  I do use the second segment of the benchmark run to gather these numbers as it is more indicative of in-game scenarios where the foliage is heavy.

Shadow of the Tomb Raider Ultrawide 1080p DX12 Highest
AVG FPS
99th Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5600 XT
84
77
RX 5700
93
85
RTX 2060
82
72
RX Vega 64
82
72
GTX 1080
82
73
RX Vega 56
72
66
GTX 1070
66
59
RX 580 8GB
55
52
GTX 1060 6GB
49
45

Rainbow 6 Siege

Rainbow 6 Siege has maintained a massive following since its launch and it consistently in Steams Top Ten highest player count game.  In a title where the higher the framerate the better in a tactical yet fast-paced competitive landscape is essential, we include this title despite its ludicrously high framerates.  We use the Vulkan Ultra preset with the High Defenition Texture Pack as well and gather our results from the built-in benchmarking tool.

Rainbow 6 Siege Ultrawide 1080p Vulkan Ultra
AVG FPS
99th Percentile
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RX 5600 XT
215
180
RX 5700
230
191
RTX 2060
194
163
RX Vega 64
222
180
GTX 1080
170
147
RX Vega 56
185
155
GTX 1070
139
119
RX 580 8GB
139
118
GTX 1060 6GB
102
87

Far Cry New Dawn

Far Cry New Dawn brings the DX11 powered Dunia 2 engine back for another beating in Hope County.  We test this game using the Ultra Preset and follow the built-in benchmarking tool for consistency's sake.

Far Cry New Dawn Ultrawide 1080p High
AVG FPS
99th Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 5600 XT
96
77
RX 5700
103
83
RTX 2060
91
73
RX Vega 64
98
77
GTX 1080
93
75
RX Vega 56
83
66
GTX 1070
79
63
RX 580 8GB
60
46
GTX 1060 6GB
58
47

Gears Tactics

Gears Tactics is the latest in the Gears franchise and takes things in a completely different direction with the gameplay design. It is built on a DX12 based Unreal Engine 4 build. We used the Maximum settings allowed but refrained from enabling Variable Rate Shading as all cards ar not capable of supporting this feature.

Gears Tactics Ultrawide 1080p Maximum
AVG FPS
99th Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5600 XT
63
59
RX 5700
68
62
RTX 2060
61
53
RX Vega 64
67
59
GTX 1080
59
51
RX Vega 56
60
55
GTX 1070
54
50
RX 580 8GB
41
38
GTX 1060 6GB
38
35

Ghost Recon Breakpoint

Ghost Recon Breakpoint is powered by the latest iteration of the Anvil Next 2.0 game engine. This is the same engine that was used in Assassin's Creed Odyssey but in Breakpoint has been updated to support the Vulkan API. We performed our tests using the High Preset with the Vulkan API.

Ghost Recon Breakpoint Ultrawide 1080p Vulkan High
AVG FPS
99th Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5600 XT
88
69
RX 5700
96
75
RTX 2060
90
68
RX Vega 64
86
68
GTX 1080
86
67
RX Vega 56
74
57
GTX 1070
72
56
RX 580 8GB
55
43
GTX 1060 6GB
53
42

Call of Duty Modern Warfare (2019)

Call of Duty Modern Warfare is back and this time on a new engine running DX12 to allow for some sick DXR Ray Traced Shadows, but we're not testing that here since this card isn't designed for that level of rendering. We tested in the 'Fog of War' mission where we tested our RT performance run. At 1080p we set the settings all to High.

Call of Duty Modern Warfare Ultrawide 1080p Highest
AVG FPS
99th Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 5600 XT
106
87
RX 5700
110
88
RTX 2060
94
78
RX Vega 64
95
76
GTX 1080
94
80
RX Vega 56
87
67
GTX 1070
76
64
RX 580 8GB
69
59
GTX 1060 6GB
53
46

Resident Evil 3

The Resident Evil 3 Remake has surpassed the RE2 Remake in visuals and is the latest use of the RE Engine.  While it does have DX12 support the DX11 implementation is far superior and because of that, we will be sticking to DX11 for this title.  We use the cutscene where Jill and Carlos enter the subway car for the first time and a 2 minute capture at that point.

Resident Evil 3 Ultrawide 1080p DX11 Maximum
AVG FPS
99th Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5600 XT
93
79
RX 5700
100
85
RTX 2060
88
70
RX Vega 64
90
76
GTX 1080
84
67
RX Vega 56
84
71
GTX 1070
67
55
RX 580 8GB
61
49
GTX 1060 6GB
50
41

Borderlands 3

Borderlands 3 has made its way into the test lineup thanks to strong demand by gamers and simply delivering MORE Borderlands. This game is rather intensive after the Medium preset but since we're testing the 'Ultimate 1080p' card, High it is. We tested using the built-in benchmark utility

Borderlands 3 Ultrawide 1080p High
AVG FPS
99th Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5600 XT
67
56
RX 5700
70
57
RTX 2060
66
55
RX Vega 64
65
53
GTX 1080
70
59
RX Vega 56
56
45
GTX 1070
57
48
RX 580 8GB
41
34
GTX 1060 6GB
41
34

Total War Three Kingdoms

Total War Three Kingdoms is powered by their TW Engine 3 (Total War Engine 3) and in this iteration, they have stuck to a strictly DX11 release. We tested the game using the built-in benchmark using the Dynasty model that represents a battle with many soldiers interacting at once and is more representative of normal gameplay.

Total War
AVG FPS
99th Percentile
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RX 5600 XT
57
51
RX 5700
63
57
RTX 2060
63
55
RX Vega 64
59
53
GTX 1080
62
55
RX Vega 56
50
46
GTX 1070
51
46
RX 580 8GB
35
31
GTX 1060 6GB
37
34

Overclocking the SAPPHIRE Radeon RX 5600 XT OC was an interesting affair, but not an exciting one. Using Wattman we were able to take the GPU Core slider all the way to the right and in gaming we found the core clock increasing to a stable 1750 MHz only an effective 25-50 MHz uplift. The memory was able to take a slight overclock from 1750 MHz base to 1800 MHz. Unfortunately, we found the increase does not do a whole lot in performance, it also didn't move the needle in terms of power and thermals showing that SAPPHIRE has already done a good job of squeezing the 5600 XT pretty well.

Firestrike

Firestrike is running the DX11 API and is still a good measure of GPU scaling performance, in this test we ran the regular version of Firestrike which runs at 1080p and we recorded the Graphics Score only since the Physics and combined are not pertinent to this review.

3DMark Firestrike Graphics
Score
0
5000
10000
15000
20000
25000
30000
0
5000
10000
15000
20000
25000
30000
RX 5600 XT OC
23k
RX 5600 XT
22.2k

Time Spy

Time Spy is running the DX12 API and we used it in the same manner as Firestrike Extreme where we only recorded the Graphics Score as the Physics score is recording the CPU performance and isn't important to the testing we are doing here.

3DMark Time Spy Graphics
Score
0
2000
4000
6000
8000
10000
12000
0
2000
4000
6000
8000
10000
12000
RX 5600 XT OC
7.7k
RX 5600 XT
7.5k

Forza Horizon 4

Forza Horizon 4 carries on the open-world racing tradition of the Horizon series.  The latest DX12 powered entry is beautifully crafted and amazingly well executed and is a great showcase of DX12 games.  We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.

Forza Horizon 4 1080p Ultra
AVG FPS
99th Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 5600 XT OC
132
110
RX 5600 XT
129
108

Rainbow 6 Siege

Rainbow 6 Siege has maintained a massive following since its launch and it consistently in Steams Top Ten highest player count game.  In a title where the higher the framerate the better in a tactical yet fast-paced competitive landscape is essential, we include this title despite its ludicrously high framerates.  We use the Ultra preset with the High Defenition Texture Pack as well and gather our results from the built-in benchmarking tool.

Rainbow 6 Siege Ultrawide 1080p Ultra
AVG FPS
99th Percentile
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RX 5600 XT OC
266
213
RX 5600 XT
261
208

Far Cry New Dawn

Far Cry New Dawn brings the DX11 powered Dunia 2 engine back for another beating in Hope County.  We test this game using the Ultra Preset and follow the built-in benchmarking tool for consistency's sake.

Far Cry New Dawn Ultrawide 1080p Ultra
AVG FPS
99th Percentile
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 5600 XT OC
108
85
RX 5600 XT
108
84

Thermals

Thermals were measured from our open test bench after running the Time Spy graphics test 2 on loop for 30 minutes recording the highest temperatures reported. The room was climate controlled and kept at a constant 22c throughout the testing.

Temperatures (22c Ambient)
Load
Idle
0
10
20
30
40
50
60
0
10
20
30
40
50
60
RX 5600 XT OC
60
38
RX 5600 XT
59
38

Power Draw

Power draw numbers were taken from the total system power draw by measuring with a Kill-A-Watt. We ran Unigine Valley for 30 minutes and observed the highest sustained load. Something to keep in mind when observing total system power draw is that there are times where a GPU simply being faster and requiring more from the CPU can cause the total system power draw to increase with the like of the Core i9-9900K. That said, the total system power draw is still important as it is how much power it is taking to run the system.

Total System Power Consumption (Measured At Wall)
Load
Idle
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RX 5600 XT OC
255
75
RX 5600 XT
250
72

AMD marketed the Radeon RX 5600 XT as the "Ultimate 1080p Gaming Card" and announced it at a great price of $279.99 making it a compelling option for existing RX 480 8GB and GTX 1060 6GB owners, who are likely still gaming at 1080p. NVIDIA promptly dropped the price of the GeForce RTX 2060 to $299 and effectively muddied the waters. The reason this was a real issue for AMD is that the initial specifications of the RX 5600 XT had the core clock a bit lower and the memory running at 12 Gbps. This was a problem for them.

In comes the famous flashing je-mess. AMD began working at the last minute to push out VBIOS updates for the vendors pushing the memory to 14 Gbps and the core clocks up a bit. We can see that the move was warranted and a good call, it just came at a bad time and the expense of a lot of hassle for the end-user. It's a shame that the image of the RX 5600 XT had to be tarnished because of its miscalculated launch efforts.

But, this card, the SAPPHIRE Pulse RX 5600 XT OC doesn't suffer from any of those woes. It comes and has come from the factory with a default clock speed increase on the core and the memory. It is well built, offers great cooling, power draw, and performance. The SAPPHIRE Pulse RX 5600 XT does deliver the strongest raw power when it comes to most traditionally rasterized games and does so with a whisper.

For those wanting to lay down the most frames for the dollar at this price point will do well to consider the SAPPHIRE Pulse RX 5600 XT OC model, especially those still on the RX 480/580 and GTX 1060. But, something to keep in mind, is that the first generation Navi cards are not fully DirectX 12 Ultimate compliant. If that is something you care about then you do need to take it into consideration, if not then you'll find little to complain about with the SAPPHIRE Pulse RX 5600 XT OC.

 

Follow Wccftech on Google to get more of our news coverage in your feeds.