ASRock Intel Arc B570 Challenger OC “Battlemage” Graphics Card Review – 10 GB Vs 8 GB RTX 4060 For $80 US Less

Jan 16, 2025 at 09:00am EST

Gaming Benchmarks (VULKAN)

Intel entered the discrete graphics card market two years ago with its Alchemist architecture. The launch was highly anticipated, as the company entered a market dominated by NVIDIA and AMD for decades. But not everything went as planned.

Intel's Arc A-series "Alchemist" graphics cards launched after much delay & even a delayed launch couldn't help the blue team's case as it was plagued with severe driver issues, software problems, and general gaming issues. This left a sour note in the minds of folks who had been waiting to see what Intel had to offer.

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Following the launch, there were several rumors that Intel would eventually cancel its discrete graphics card lineup but one good thing that came out of the GPU division was the software team which worked day and night to optimize applications and games. The Fine Wine story for Intel has been witnessed by our very eyes and Arc also saw some significant price drops in the coming months approaching the sub $300 US segment with 16 GB of VRAM.

But despite all of that, the competition went on to release their next-gen offerings. This time, Intel is the first in line to offer a next-gen product ahead of the mainstream launches that are planned for the first half of next year. Meet the 2nd Generation Arc family codenamed Battlemage or the B-Series.

The Intel Arc Battlemage lineup addresses the most significant problems within the first-gen Arc architecture, all the while focusing on enhanced support for modern APIs and that with a range of new features. Today, Intel is launching the Arc B570, its second 2nd Gen Battlemage graphics card and it starts at $219 US. We test out the ASRock Challenger OC variant of the B570 graphics card.

At ITT 2024, Intel squashed all rumors around the cancelation or delay of its GPU and Arc lineup. Tom Petersen gave one of the most charged presentations during the event which was centered around the next-generation Xe2 architecture. Starting with the details, Intel is making things simpler, and instead of using LP, LPG, HP, and HPG naming schemes, the company is simply calling its next-gen lineup Xe2. Internally, these chips will still feature these codenames but it won't be used for the client side anymore.

Some of the goals with Xe2 for Intel were to achieve higher utilization, improved work distribution, and less software overhead. It is a design from the ground up and has fixed several major issues that were noticed with Xe "Alchemist" GPUs. Right off the bat, Intel wowed the audiences with an IP performance efficiency chart that shows gains of up to 12.5x which are quite significant and we have this deep dive to showcase what is Xe2 and how Intel is achieving these gains.

Intel states that the Xe2 architecture, just like Xe, is highly scalable which will lead to its integration within low-power mobile SOCs such as Lunar Lake and up to higher-end Arc graphics cards with discrete options that come out later.

Intel Xe2 Architectural Deep-Dive

So beginning our deep-dive, the second generation Xe core or Xe2 comes with several compute resources that are repartitioned into native SIMD16 engines for increased efficiency.

The Xe2 core features:

The Vector Engine has also been updated which includes:

The Xe Matrix Engines or XMX units were also present on Alchemist "Xe" GPUs but what has changed now is that they support more data types and run much faster with FP16 rated at 2048 OPS/clock & INT8 rated at 4096 OPS/clock.

With those two out of the way, let's see how these new engines stack within the Xe2 render slice which are the fundamental blocks of the Xe2 GPU. These Render slices can be stacked and scaled as needed and are optimized to reduce latency, remove stalls, and improve HW/SW handshake. These Render Slices are connected to a Command Front End which natively supports Execute Indirect.

The render slice also includes a new Geometry engine with 3x vertex fetch throughput and 3x mesh shading performance (with vertex re-use), new L1$/SLM cache for out-of-order sampling (with compressed textures), 2x throughput for sampling without filtering & Programmable offsets, a new HiZ unit which has 50% more cache and supports Early HiZ culling of small primitives. Lastly, there are two new Pixel Backends which offer twice the blending throughput, a 33% increase in pixel color cache, and renders the target pre-fetch to L2$.

Xe2's Latest Ray Tracing Unit Improves Upon Xe1

A major block of the Xe2 core is its RTU (Ray Tracing Unit) which features 3 traversal pipelines, 18 box intersections (6 per Box intersection & 3 boxes per RTU), and 2 triangle intersections.

So that's the low-level summary of Intel's Xe2 GPU architecture which offers:

Overall, Intel's Xe2 GPU architecture is designed to be more compatible with games and achieve higher utilization. The new Execute Indirect block is used by games to accelerate draw calls and gaining a 12.5x jump bodes well for gamers since it is used by engines such as Unreal Engine a lot.

Intel Lunar Lake Gets The First Xe2 GPU IP, Full Deep-Dive of Integrated Xe2

The first product to feature Xe2 GPUs is Lunar Lake and it comes in the integrated configuration. Several blocks within Lunar Lake are tied to the GPU  such as the Media Engine and the Display Engine.

Before we get into those, let's talk about the Xe2 configuration for Lunar Lake:

The Lunar Lake Xe2 GPU features 8 Xe2 cores and each Xe2 core has 8 XMX and 8 Vector units, a Load/Store unit, a Thread Sorting Unit, and a dedicated L1/L$ cache. Each of these four Xe2 cores makes a single Render Slice.

So how does this all scale in terms of performance compared to Meteor Lake's Xe GPU. Intel states that the Xe2 GPUs achieved 50% higher performance at ISO and significantly lower power with the same performance.

The XMX block is also a significant portion that sees the influx of 67 peak INT8 TOPS which adds to the overall AI prowess offered by the Lunar Lake CPUs. The chip in total offers 120 platform TOPS which include 48 TOPS from the NPU4 and 5 TOPS from the CPU itself.

Xe Display Engine For Lunar Lake

Now we shift from the GPU to the other blocks on the Lunar Lake CPU itself, starting with the Display Engine. The Display Engine comes with 3 Display Pipes with up to 8K60 HDR support, up to 3x 4K60 HDR support, and up to 1080p360 or 1440p360 support. The display engine supports HDMI 2.1, DisplayPort 2.1, and the new eDP 1.5 capabilities.

The front end of the Display Engine includes Decode/Decrypt and a Streaming Buffer Zone. For the pixel processing pipeline, you are getting 6 planes per pipeline with hardware support for color conversion and composition while being flexible & power efficient.

There's also an additional Low-Power optimized pipeline with Panel Replay (power gating during idle frames) and a new Brightness sensor with LACE (Local Adaptive Contrast Enhancement). On the compression and encoding side, you get a display stream compression engine with 31 visually lossless compressions and transport encoding (stream encoding for HDMI and DisplayPort protocols). Router and Ports include Stream assembly and Port Routing with up to 4 ports supported for added flexibility.

Coming back to eDP (eDisplayPort) 1.5 with Panel Replay, it's being referred to as an evolution of panel self-refresh with selective updates with early transport and adaptive sync support. The new display capability offers reducer Judder and improved playback while offering higher power efficiency.

Xe Media Engine For Lunar Lake - VVC Support, Side-Cache & Better Encoding

The last block of the Lunar Lake SOC that is connected to the Xe2 GPU is the Media Engine which now comes with its own dedicated 8 MB of shared side cache. This new cache can be used by the rest of the chip but there's no need for it since the rest of the cores have a dedicated cache themselves.

This side-cache allows Lunar Lake a lot of bandwidth savings since there's reduced traffic to system memory across media workloads. This also allows significant power reductions for encode workloads.

Diving into the Media Engine, it supports up to 8k60 10-bit HDR decode, up to 8k60 10-bit HDR encode, AVC, VP9, H.265 HEVC, AV1 and a brand new VVC engine. The VVC engine significantly reduces bitrate while delivering the same quality as AV1 (up to 10% file size reduction). It also supports Adaptive Resolution Streaming and Screen content coding.

And lastly, we have the Windows GPU software stack which is ready for Xe2 GPUs. Intel said that it spent a lot of time tuning the API-level performance of its Alchemist "Xe" GPUs, especially DX9, but all of that software work is moving over to Xe2 with support of all the latest APIs and Frameworks along with their runtimes.

That wraps things up for Xe2, a brand new graphics architecture that brings huge performance improvements, the latest feature sets, and a lot more to both integrated solutions such as Lunar Lake and discrete options with the upcoming Arc Battlemage lineup.

Starting with the details of the Xe2-based BMG-G21 SoC, the chip features a maximum of five render slices which include four Xe2 cores each for a total of 20 Xe2 cores. Each Xe2 core has 8 512-bit vector engines, 8 2048-bit XMX engines, 64b atomic ops support, and an upgraded 256KB L1$/SLM cache. The Xe2 cores also include a dedicated RT (Ray Tracing) unit, and each render slice carries four Sampler, Geometry, Rasterizer, HiZ, and two Pixel Backend blocks.

The BMG-G21 SoC measures 272mm2 and features a total of 19.6 million transistors, making it 33% smaller than the Alchemist ACM-G10 die which featured 21.7 million transistors. The chip itself has been fabricated on the TSMC 5nm (N5) process node.

According to Intel, the Battlemage BMG-G21 discrete GPU offers an incredible 70% performance improvement per Xe core and a 50% performance per watt uplift versus the prior generation. The updated Xe2 IP leads to lower execution time versus the Alchemist architecture, allowing for better utilization of the silicon and faster performance than its predecessors. So, with the architecture bits out of the way, let's start with the hardware.

Today, Intel is announcing two variants of its Battlemage B-Series lineup, the Arc B580 and the Arc B570. Both of these chips are based on the same BMG-G21 SoC with slightly different specs & price points.

Intel Arc B580 GPU Specifications - 20 Xe2 Cores & 12 GB VRAM

The Intel Arc B580 graphics card is the top offering for now, with up to 20 Xe2 cores packed in 5 render slices with 20 RT units, 160 XMX AI Engines, and a clock speed of up to 2670 MHz. The card includes 12 GB of GDDR6 memory running across a 192-bit interface and offers a bandwidth of up to 456 GB/s.

The card has a peak TBP of 190W and is powered by a single 8-pin connector and uses a PCIe 4.0 x8 interface. The GPU supports all the latest HW acceleration engines such as AV1, HEVC, AVC, VP9, and XAVC-H and comes with three DP2.1 (UHBR13.5) & one HDMI 2.1 output.

Intel Arc B570 GPU Specifications - 18 Xe2 Cores & 10 GB VRAM

The second card is the Intel Arc B570 which features 18 Xe2 cores with 5 render slices, 18 RT units, 144 XMX AI Engines, a clock speed of up to 2500 MHz, 10 GB of GDDR6 memory running across a 160-bit interface, and a peak bandwidth of 380 GB/s. The card comes with a 150W TBP and has the same connectivity specs as the B580.

Intel Arc B580 & B570 "Battlemage" GPU Performance

In terms of performance, the Intel Arc B580 is claimed to be 24% faster than the Arc A750 on average, which is a decent uplift considering the Arc A750 was priced at the same $249 price. Meanwhile, compared to the competition, the Intel Arc B580 is said to be 10% faster than the NVIDIA GeForce RTX 4060, which sells for around $50 US more while featuring 8 GB VRAM.

Other comparative points made by Intel include a look at both raster and ray tracing performance versus the competition from NVIDIA (RTX 4060) and AMD (RX 7600). The Arc B580 offers up to 32% faster rasterization performance at a lower price point while delivering faster RT performance than the competition.

The extra VRAM does help Intel's case of marketing this as a 1440p card. With 10+ GB VRAM, the Arc B580 and B570 graphics cards can enable faster performance when running at higher texture quality or RT quality. Intel offering higher VRAM to gamers at mainstream prices is a solid move to attract the gaming masses who have been waiting to upgrade to higher VRAM options in the sub $250 US segment.

Arc B580 For $249 & Arc B570 For $219

As for availability, the Intel Arc B580 will retail for $249 US on the 13th of December with various options to select from, including a Limited Edition flavor, while the Intel Arc B570 will be available starting 16th January 2025 for $219 US on a wide variety of custom models.

The Intel Arc B580 "Battlemage" Limited Edition graphics card features a brand new cooling and shroud design with a dual-slot and dual-fan form factor, offering solid performance outside the box, increased airflow, and whisper-quiet operation while offering overclocking capabilities beyond 3 GHz.

Intel Arc Battlemage GPU Lineup

GPU NameArc B580Arc B570
FamilyBattlemage B-SeriesBattlemage B-Series
ProcessTSMC 5nmTSMC 5nm
Die272mm2272mm2
Transistors19.6 Million19.6 Million
Cores20 Xe218 Xe2
RT Units20 RTU18 RTU
XMX Engines160144
Clock Speed2670 MHz2500 MHz
VRAM12 GB GDDR610 GB GDDR6
Memory Bus192-bit160-bit
Bandwidth456 GB/s380 GB/s
TBP190W150W
Connector1x 8-Pin1x 8-Pin
InterfacePCIe 4.0 x8PCIe 4.0 x8
Price$249$219
Launch13th December 202416th January 2025

The ASRock Intel Arc B570 Challenger OC graphics card comes in a standard cardboard package with black and purple hues.

The front of the package has a picture of the graphics card along with various labels such as XeSS, XMX support, and the OC Edition design which means that the card comes witha  clock speed bump out of the box.

Inside the package, you will find the graphics card wrapped in anti-static cover and that's about it.

The ASRock Intel Arc B570 Challenger OC is a very compact solution and looks nice with its dual-slot and dual-fan design.

After the package is taken care of, I can finally start talking about the card itself. The ASRock Intel Arc B570 Challenger OC adopts an all-black color scheme which looks fantastic. Only the logos on the black are colored white.

The graphics card is a compact variant in terms of size and weighs 720 grams. The card measures 249x132x41mm and takes up 2 slots worth of space for installation.

The cooling shroud extends beyond the PCB and the card being a SFF-compliant design makes it easy to install in almost all cases and even ITX form factors.

The back of the card features a solid backplate with a black color tone.

The ASRock Intel Arc B570 Challenger OC graphics card features the new Striped Axial Fan which has a total of 11 blades and comes with a Stripe structure to increase airflow. There are two of these fans on the card.

ASRock also features 0db fan technology on the fans. This feature won’t spin the fans on the card unless they reach a certain threshold.

I am back at talking about the full-coverage backplate that the card uses. The whole plate is made of metal and feels very nice. The brushed matte-black finish on the backplate gives a unique aesthetic. The graphics card also comes with a compact PCB design which means that the shroud, heatsink, and backplate are all extended beyond the PCB. The second fan blows air through the heatsink and blows it out from the cutouts that are situated at the very end of the backplate.

With the outside of the card done, I will now start taking a glance at what's beneath the hood of the graphics cards. The first thing to catch my eye is the large fin stack that's part of the heatsink that this card utilizes.

The large fin stack runs from the front and to the back of the PCB and is so thick that you can barely see through it.

Talking about the heatsink, there are two blocks of aluminum fins that are interconnected by three heat pipes running through the copper base plate and heading out toward the dual heatsink blocks.

There are several heat pads included for the VRMs and memory chips. They are full-sized, making full contact with the components to offer stable and efficient heat transfer. The card is powered by a single 8-pin connector.

Underneath the shroud, we get a better look at the heatsink which utilizes ASRock's high-density metal welding design for improved heat dissipation.

The contact base is a nickel-plated design that has three copper heat pipes leading to the center that make direct contact with the GPU.

As for the PCB, ASRock is using its high-end Super Alloy components which include SPS Power Stages, Japanese SP-Caps, Premium Power chokes, & a 2oz copper PCB with a high-density glass fabric design. The PCB features five memory sites for a total of 10 GB VRAM and the large BMG "Battlemage" G21 GPU can be spotted in the center. There's space for an additional DRAM but that's reserved for the higher-end Arc B580 models since the PCB is the same for both cards.

I/O on the graphics card sticks with the reference scheme which includes three Display Port 2.1 (UHBR 13.5/10) & a single HDMI 2.1 port. The card also uses a PCIe 4.0 x8 interface.

We used the following test system for comparison between the different graphics cards. The latest drivers that were available at the time of testing were used by AMD and NVIDIA on an updated version of Windows 11. All tested games were patched to the latest version for better performance optimization for NVIDIA and AMD GPUs.

The Wccftech Test Bench

CPUIntel Core i9-13900K @ 5.0 GHz
MotherboardMSI MEG Z790 ACE
Video CardsASRock Intel Arc B570 Challenger OC
Intel Arc B580 Limited Edition
GALAX GeForce RTX 4070 OC 2X (GDDR6)
NVIDIA GeForce RTX 4070 SUPER FE
MSI RTX 4070 Ti Gaming X
NVIDIA GeForce RTX 4070 SUPER
ASRock Radeon RX 7800 XT Phantom Gaming
ASUS GeForce RTX 4070 Ti TUF Gaming
NVIDIA GeForce RTX 4070 FE
NVIDIA GeForce RTX 4060 Ti FE
MSI GeForce RTX 4060 Ti Gaming X Trio
GALAX GeForce RTX 4060 Ti EX Gamer
PNY GeForce RTX 4060 Ti Dual
MSI GeForce RTX 3080 SUPRIM X
MSI GeForce RTX 3070 Ti SUPRIM X
MSI GeForce RTX 3070 Gaming X Trio
MSI GeForce RTX 3060 Ti Gaming X
MSI GeForce RTX 3060 Gaming X
MSI GeForce RTX 2080 Ti Lightning
MSI Radeon RX 6950 XT Gaming X Trio
MSI Radeon RX 6900 XT Gaming Z Trio
MSI Radeon RX 6800 XT Gaming X Trio
MSI Radeon RX 6650 XT Gaming X
MemoryG.SKILL Trident Z5 RGB Series 32GB (2 X 16GB) CL38 7200 Mbps
StorageTeamgroup T-Force A440 Pro 2 TB Gen 4
Power SupplyMSI MEG Ai1300P 1300W PSU
OSWindows 11 64-bit
DriversAMD Radeon Adrenalin Edition 24.2.1
NVIDIA GeForce 560.81 WHQL
Intel Driver 6256

Speed Way

Developed with input from AMD, Intel, NVIDIA, and other leading technology companies, Speed Way is an ideal benchmark for comparing the DirectX 12 Ultimate performance of the latest graphics cards. 3DMark Speed Way’s engine is assembled to demonstrate what the latest DirectX API brings to ray-traced gaming, using DirectX Raytracing tier 1.1 for real-time global illumination and real-time raytraced reflections, coupled with new performance optimizations like Mesh Shaders.

3DMark Speed Way Graphics
Score
0
1000
2000
3000
4000
5000
6000
0
1000
2000
3000
4000
5000
6000
RTX 4070 Ti
5782
RTX 4070 SUPER
5413
RTX 3080 12 GB
4892
RTX 4070
4580
RTX 4070 (GDDR6)
4547
RTX 3080 10 GB
4522
RX 6950 XT
4021
RX 7800 XT
3802
RX 6900 XT
3726
RTX 3070 Ti
3725
RX 6800 XT
3612
RX 6800
3321
RTX 3070
3250
RTX 4060 Ti
3246
RTX 2080 Ti
3201
RTX 3060 Ti
2905
Arc B580
2881
RTX 4060
2703
RTX 3060
2568
Arc A770 16 GB
2449
RX 6700 XT
2321
Arc B570
2188
RX 6650 XT
1894

Firestrike

Firestrike is running the DX11 API and is still a good measure of GPU scaling performance. In this test, we ran the Extreme and Ultra versions of Firestrike which runs at 1440p and 4K and we recorded the Graphics Score only since the Physics and combined are not pertinent to this review.

3DMark Firestrike Extreme Graphics
Score
0
5000
10000
15000
20000
25000
30000
0
5000
10000
15000
20000
25000
30000
RX 6950 XT
28445
RTX 4070 Ti
27802
RX 6900 XT
27292
RTX 4070 SUPER
26006
RX 6800 XT
25738
RX 7800 XT
25561
RX 6800
21347
RTX 4070
21306
RTX 4070 (GDDR6)
21302
RTX 3080 12 GB
21300
RTX 3080 10 GB
21069
Arc B580
16231
RTX 2080 Ti
16174
Arc A770 16 GB
15778
Arc B570
15558
RTX 3070 Ti
15307
RTX 4060 Ti
14233
RTX 3070
14220
RX 6700 XT
13598
RTX 3060 Ti
12500
RTX 4060
11892
RX 6650 XT
11063
RTX 3060
9676
3DMark Firestrike Ultra Graphics
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
RX 6950 XT
14855
RTX 4070 Ti
13888
RX 6900 XT
13584
RTX 4070 SUPER
12879
RX 7800 XT
12877
RX 6800 XT
12772
RX 6800
10509
RTX 4070
10499
RTX 4070 (GDDR6)
10495
RTX 3080 12 GB
10480
RTX 3080 10 GB
10114
RTX 3070 Ti
9446
RX 6700 XT
8604
RTX 3070
8598
Arc B580
8205
RTX 2080 Ti
8033
RTX 4060 Ti
7680
RTX 3060 Ti
7502
Arc A770 16 GB
7336
Arc B570
7305
RX 6650 XT
6907
RTX 4060
6551
RTX 3060
5528

Time Spy

Time Spy is running the DX12 API and we used it in the same manner as Firestrike Extreme where we only recorded the Graphics Score as the Physics score is recording the CPU performance and isn't important to the testing we are doing here.

3DMark Time Spy Graphics
Score
0
5000
10000
15000
20000
25000
30000
0
5000
10000
15000
20000
25000
30000
RTX 4070 Ti
23390
RTX 4070 SUPER
22846
RX 7800 XT
19305
RX 6950 XT
19042
RX 6900 XT
18468
RTX 3080 12 GB
18338
RTX 3080 10 GB
17763
RTX 4070
17704
RTX 4070 (GDDR6)
17682
RX 6800 XT
17648
RX 6800
15062
RTX 3070 Ti
14899
Arc B580
14424
RTX 2080 Ti
14064
Arc B570
13692
Arc A770 16 GB
13679
RTX 3070
13631
RTX 4060 Ti
13550
RX 6700 XT
12521
RTX 3060 Ti
11920
RTX 4060
11749
RX 6650 XT
10448
RTX 3060
8799
3DMark Time Spy Extreme Graphics
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
RTX 4070 Ti
11323
RTX 4070 SUPER
10255
RX 6950 XT
9357
RX 7800 XT
9251
RX 6900 XT
9220
RTX 3080 12 GB
9106
RTX 3080 10 GB
8972
RTX 4070
8862
RTX 4070 (GDDR6)
8851
RTX 3070 Ti
8583
RX 6800 XT
7307
RX 6800
7173
RTX 3070
6709
Arc B580
6892
Arc A770 16 GB
6686
Arc B570
6650
RTX 2080 Ti
6602
RTX 4060 Ti
6306
RX 6700 XT
5938
RTX 3060 Ti
5802
RTX 4060
5422
RX 6650 XT
4499
RTX 3060
4082

Port Royal

Port Royal is another great tool in the 3DMark suite, but this one is 100% targeting Ray Tracing performance. It loads up ray-traced shadows, reflections, and global illumination to tax the performance of the graphics cards that either have hardware-based or software-based ray-tracing support.

3DMark Port Royal Score
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
RTX 4070 Ti
14899
RTX 4070 SUPER
13981
RTX 3080 12 GB
11593
RTX 3080 10 GB
11339
RTX 4070
11290
RTX 4070 (GDDR6)
11263
RX 7800 XT
10466
RX 6950 XT
9920
RX 6900 XT
9758
RX 6800 XT
9083
RTX 3070 Ti
8777
RTX 2080 Ti
8627
RTX 4060 Ti
8072
RTX 3070
8005
RX 6800
7604
Arc B580
7066
Arc B570
7017
Arc A770 16 GB
7008
RTX 3060 Ti
6890
RTX 4060
6577
RX 6700 XT
6502
RTX 3060
5998
RX 6650 XT
4985
3DMark Pure Ray Tracing Feature Test
Average
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 4070 Ti
73
RTX 4070 SUPER
67.24
RTX 4070
51.23
RTX 4070 (GDDR6)
51.17
RTX 3080 12 GB
50.20
RTX 3080 10 GB
48.92
RTX 2080 Ti
42.75
RTX 4060 Ti
38.02
RTX 3070 Ti
33.25
RX 6950 XT
32.42
RX 7800 XT
32.17
RX 6900 XT
31.2
RTX 3070
31.1
RX 6800 XT
30.4
Arc B580
30.1
RX 6800
29.6
Arc B570
29.0
Arc A770 16 GB
28.9
RTX 3060 Ti
25.62
RTX 4060
23.58
RTX 3060
23.21
RX 6700 XT
21.39
RX 6650 XT
15.88

Doom Eternal

DOOM Eternal brings hell to earth with the Vulkan-powered IDTech 7.  We test this game using the Ultra Nightmare Preset and follow our in-game benchmarking to stay as consistent as possible.

DOOM Eternal (Nightmare 4K)
2160p
1440p
1080p
0
90
180
270
360
450
540
0
90
180
270
360
450
540
RTX 4070 Ti
223
346
466
RTX 4070 SUPER
210
333
455
  RX 6950 XT
195
320
445
RX 6900 XT
178
308
428
RX 7800 XT
174
292
418
RTX 4070
170
273
388
RTX 4070 (GDDR6)
167
271
387
RTX 3080
163
264
360
RX 6800 XT
163
267
350
RTX 3070 Ti
142
236
322
RTX 4060 Ti
140
234
320
Arc A770 16 GB
133
225
315
Arc B580
130
224
314
RTX 3070
128
220
299
RTX 2080 Ti
118
198
280
RTX 3060 Ti
94
170
254
Arc B570
85
160
233
RTX 4060
85
159
230
RX 6650 XT
80
156
220
RTX 3060
79
136
199

Red Dead Redemption 2

Developed by Rockstar San Diego, Red Dead Redemption 2 is one of the most visually stunning open-world games I've played to date that is backed up by a rich story set around the protagonist, Arthur Morgan. The game is based on the RAGE engine which features an insane amount of graphics fidelity but also requires a lot of power to run maxed out. For this test, we set the graphics settings to Ultra with AA turned disabled.

Red Dead Redemption 2 (4K Maxed)
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 4070 Ti
97
149
166
RTX 4070 SUPER
94
142
160
RX 7800 XT
94
140
157
RX 6950 XT
91
134
148
RX 6900 XT
83
127
140
RTX 3080
70
104
125
RTX 4070
69
103
123
RTX 4070 (GDDR6)
69
102
123
RX 6800 XT
68
102
123
RTX 3070 Ti
68
99
115
RTX 3070
54
76
100
RTX 2080 Ti
51
72
100
RTX 4060 Ti
45
70
99
Arc B580
43
67
97
RTX 3060 Ti
42
64
90
Arc A770 16 GB
42
63
90
Arc B570
36
60
91
RTX 4060
34
59
88
RX 6650 XT
33
54
82
RTX 3060
30
50
74

Wolfenstein: Youngblood

Wolfenstein is back in The New Colossus and features the most fast-paced, gory, and brutal FPS action ever! The game once again puts us back in the Nazi-controlled world as BJ Blazkowicz. Set during an alternate future where Nazis won the World War, the game shows that it can be fun and can be brutal to the player and to the enemy too. Powering the new title is, once again, id Tech 6 which is much acclaimed after the success that DOOM has become. In a way, ID has regained its glorious FPS roots and is slaying with every new title.

Wolfenstein
2160p
1440p
1080p
0
90
180
270
360
450
540
0
90
180
270
360
450
540
RTX 4070 Ti
220
345
471
RTX 4070 SUPER
208
329
463
RX 7800 XT
198
325
458
RX 6950 XT
180
311
438
RX 6900 XT
173
282
390
RTX 4070
168
278
363
RTX 4070 (GDDR6)
167
277
363
RTX 3080
166
276
362
RX 6800 XT
170
281
355
RTX 3070 Ti
140
242
324
RTX 4060 Ti
138
240
322
Arc A770 16 GB
135
225
314
Arc B580
131
223
312
RTX 3070
129
228
303
RTX 2080 Ti
119
220
285
RTX 3060 Ti
104
200
260
Arc B570
98
192
237
RTX 4060
98
191
235
RX 6650 XT
95
185
224
RTX 3060
88
168
201

Alan Wake 2

Alan Wake 2 sets you up in a horror thriller that takes place between two dimensions and lets you play better two different protagonists, Alan himself and Saga, who once again have to find a way to fix the darkness that erupted in Bright Falls.

Alan Wake 2 (Maxed Out / Rasterized)
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 4070 Ti
42
74
106
RTX 4070 SUPER
39
70
100
RX 7800 XT
39
69
98
RX 6950 XT
39
69
97
RX 6900 XT
38
67
95
RX 6800 XT
38
67
95
RTX 3080
38
65
90
RTX 4070
36
63
85
RTX 4070 (GDDR6)
35
60
83
RTX 3070 Ti
33
55
79
RTX 3070
30
50
74
RTX 3060 Ti
26
44
67
RX 6650 XT
20
33
51
RTX 4060
23
40
62
Arc B580
23
38
61
RTX 2080 Ti
21
38
61
Arc A770 16 GB
20
35
58
Arc B570
20
34
54
RTX 3060
16
28
45

Atomic Heart

Atomic Heart is set in an alternate universe where the Soviet Union achieved incredible technological breakthroughs thanks to a scientist named Dr. Sechenov, who invented a liquid programmable module called Polymer that links robots in a so-called Kollektiv network.

Atomic Heart (4K Maxed)
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RX 7800 XT
72
104
134
RX 6950 XT
71
102
130
RX 6900 XT
70
100
128
RTX 4070 Ti
68
96
126
RTX 4070 SUPER
57
71
110
RX 6800 XT
55
69
105
RTX 4070
50
70
106
RTX 4070 (GDDR6)
50
70
106
RTX 3080
50
72
108
RTX 3070 Ti
49
64
100
RTX 3070
44
58
97
RTX 2080 Ti
40
55
91
RTX 3060 Ti
39
50
88
Arc B580
37
50
85
Arc A770 16 GB
36
49
82
Arc B570
33
49
81
RTX 4060
31
48
81
RX 6650 XT
31
45
80
RTX 3060
29
39
75

Battlefield V

Battlefield V brings back the action of the World War 2 shooter genre. Using the latest Frostbite tech, the game does a good job of looking gorgeous in all ways possible. From the open-world environments to the intense and gun-blazing action, this multiplayer and single-player FPS title is one of the best-looking Battlefields to date.

Battlefield V (Maxed)
2160p
1440p
1080p
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RTX 4070 Ti
186
253
320
RTX 4070 SUPER
175
247
313
RX 6950 XT
170
234
298
RX 6900 XT
157
215
288
RX 7800 XT
150
214
288
RX 6800 XT
142
208
273
RTX 4070
130
192
255
RTX 4070 (GDDR6)
127
190
254
RTX 3080
124
185
246
RTX 3070 Ti
100
159
218
RTX 3070
95
149
202
RTX 4060 Ti
90
147
200
RTX 2080 Ti
93
145
194
RTX 3060 Ti
89
140
180
Arc A770 16 GB
73
136
180
Arc B580
71
133
180
RTX 4060
70
129
179
Arc B570
66
126
177
RX 6650 XT
66
126
176
RTX 3060
65
110
147

Baldur's Gate III

2023's GOTY is well-deserved its title. The creation from Larian Studios is a turn-based RPG that has gorgeous interiors and exteriors shown through a bird's eye top-to-bottom view. You can sink in countless hours in the game and if you're a fan of the D&D playstyle, then this epic is just for you.

Baldurs Gate III (Maxed Out)
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 4070 Ti
46
88
138
RTX 4070 SUPER
42
81
131
RTX 4070
36
75
120
RTX 4070 (GDDR6)
35
74
120
RTX 3080
35
73
117
RX 6950 XT
31
65
107
RX 7800 XT
30
62
102
RX 6900 XT
30
61
94
RX 6800 XT
29
60
90
RTX 3070 Ti
29
59
90
RTX 4060 Ti
28
57
89
RTX 3070
28
58
81
RTX 3060 Ti
25
53
77
RX 6650 XT
25
54
75
RTX 2080 Ti
24
52
80
Arc B580
23
50
78
RTX 4060
20
44
70
Arc B570
18
41
65
Arc A770 16 GB
18
39
62
RTX 3060
15
34
56

Cyberpunk 2077

Cyberpunk 2077 is an action role-playing video game developed by CD Projekt Red and published by CD Projekt. The story takes place in Night City, an open world set in the Cyberpunk universe. Players assume the first-person perspective of a customizable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat. The game uses CD Projekt Red's in-house Red Engine which is one of the most visually breathtaking and also one of the most graphics-intensive engines designed to date.

Cyberpunk 2077 (Maxed Out)
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 4070 Ti
49
90
140
RTX 4070 SUPER
43
84
136
RTX 4070
36
75
120
RTX 4070 (GDDR6)
35
75
121
RTX 3080
35
73
117
RX 7800 XT
31
65
107
RTX 3070 Ti
30
62
102
RX 6950 XT
30
61
94
RX 6900 XT
29
60
90
RTX 2080 Ti
29
59
90
RTX 3070
28
57
89
RTX 4060 Ti
28
58
81
RTX 3060 Ti
25
53
77
RX 6800 XT
25
54
75
Arc B580
25
53
82
Arc A770 16 GB
24
52
80
Arc B570
22
50
78
RTX 4060
20
44
70
RTX 3060
18
39
62
RX 6650 XT
15
34
56

Dead Space (Remake)

Remaking Dead Space was a bold choice but I would say that the team at EA Motive nailed every bit and piece of this horror classic. The remake makes the USG Ishimura twice as scarily beautiful. The gore, the endless corridors of terror, the void of space, all of it looks incredible while the game remains true to its core to the original Dead Space formula. Modern cards can run the game well but it can also be demanding if you crank the settings to the max with ray tracing enabled.

Dead Space Remake (Ultra / No RT)
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 4070 Ti
56
107
150
RTX 4070 SUPER
53
103
145
RX 6950 XT
52
100
140
RX 7800 XT
50
96
138
RX 6900 XT
47
94
134
RTX 3080
46
88
130
RX 6800 XT
45
88
128
RTX 4070
42
81
125
RTX 4070 (GDDR6)
41
81
126
RTX 3070 Ti
38
70
105
RTX 3070
34
66
95
RTX 4060 Ti
32
59
80
Arc B580
31
57
75
RTX 2080 Ti
30
55
75
Arc A770 16 GB
30
53
72
RTX 3060 Ti
27
46
70
Arc B570
25
49
70
RTX 4060
22
45
66
RX 6650 XT
20
40
60
RTX 3060
16
37
53

Death Stranding

Sam Porter Bridges has delivered one of PS4's most anticipated games to the PC community and opened a whole new world of possibilities. This was the first game to feature the Decima Engine on PC and unarguably did it the best. Death Stranding may not feature ray tracing effects, but it does showcase that DLSS can be used effectively even when RT isn't around. We tested this one just like we did in our launch coverage with DLSS enabled.

Death Stranding DLSS/FSR/XeSS (Quality)
2160p
1440p
1080p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 4070 Ti
130
213
266
RTX 4070 SUPER
125
202
261
RX 6950 XT
125
194
244
RX 6900 XT
122
188
240
RX 7800 XT
118
178
240
RTX 4070
112
170
234
RTX 4070 (GDDR6)
111
170
234
RTX 3080
109
167
233
Arc A770 16 GB
108
165
228
RX 6800 XT
105
164
230
RTX 4060 Ti
102
158
226
RTX 3070 Ti
95
150
223
RTX 3070
93
145
220
Arc B580
87
135
212
RTX 2080 Ti
85
132
208
RTX 3060 Ti
79
126
200
Arc B570
72
118
196
RTX 4060
70
115
196
RX 6650 XT
70
114
194
RTX 3060
68
110
190

Forza Horizon 5

Forza Horizon 5 carries on the open-world racing tradition of the Horizon series.  The latest DX12-powered entry is beautifully crafted, amazingly well executed, and a great showcase of DX12 games.  We use the benchmark run while having all of the settings set to non-dynamic with an uncapped framerate to gather these results.

Forza Horizon 5
2160p
1440p
1080p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 4070 Ti
131
190
240
RTX 4070 SUPER
126
185
236
RX 6950 XT
125
183
233
RX 6900 XT
115
174
220
RX 7800 XT
110
160
214
RTX 4070
105
147
198
RTX 4070 (GDDR6)
103
146
198
RTX 3080
100
144
195
RX 6800 XT
95
145
192
Arc A770 16 GB
90
142
193
Arc B580
88
140
190
RTX 4060 Ti
86
135
185
RTX 3070 Ti
86
132
182
RTX 3070
81
124
172
RTX 2080 Ti
78
118
158
Arc B570
74
115
167
RTX 3060 Ti
72
112
160
RTX 4060
57
108
157
RX 6650 XT
52
101
149
RTX 3060
50
84
123

Halo Infinite (DX12 Highest)

Next up, we have the latest entry in the Halo franchise, Halo: Infinite, which uses the brand new Slipspace engine (although there are rumors it will be ditched in the future for Unreal Engine) based on the DX12 API. The game rocks some incredible environments for Master Chief to visit on the Halo ring.

Halo Infinite
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 4070 Ti
75
115
152
RTX 4070 SUPER
72
110
147
RX 6950 XT
72
110
145
RX 6900 XT
70
107
138
RX 7800 XT
66
105
126
RX 6800 XT
65
103
122
RTX 4070
60
90
120
RTX 4070 (GDDR6)
60
90
121
RTX 3080
57
87
122
RTX 3070 Ti
47
75
106
RTX 4060 Ti
47
74
106
Arc A770 16 GB
47
73
103
RTX 3070
45
73
100
Arc B580
45
72
100
RTX 2080 Ti
45
71
98
RTX 3060 Ti
40
66
86
Arc B570
36
66
83
RTX 4060
35
64
80
RX 6650 XT
32
61
73
RTX 3060
29
52
67

Hitman III (DX12 Highest Settings)

Hitman III is the highly acclaimed sequel to the 2016 Hitman & 2018 Hitman II, which was a redesign and reimaging of the game from the ground up. With a focus on stealth gameplay through various missions, the game once again lets you play as Agent 47. The game runs on the IO Interactive Glacier 2 engine which has been updated to deliver amazing visuals and environments on each level while making use of DirectX 12 API.

Hitman III
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 4070 Ti
125
140
172
RTX 4070 SUPER
120
136
167
RX 6950 XT
119
134
154
RX 6900 XT
112
133
153
RX 7800 XT
102
130
151
RX 6800 XT
95
125
145
RTX 4070
93
129
150
RTX 4070 (GDDR6)
92
129
150
RTX 3080
84
122
142
RTX 4060 Ti
80
120
140
RTX 3070 Ti
72
118
139
RTX 3070
68
114
135
Arc B580
71
114
135
Arc A770 16 GB
70
113
134
RTX 2080 Ti
70
110
132
RTX 3060 Ti
63
104
128
Arc B570
63
101
125
RTX 4060
63
102
126
RX 6650 XT
60
100
124
RTX 3060
51
89
104

Metro Exodus

Metro Exodus continues Artyom's journey through Russia's nuclear wasteland and its surroundings. This time, you are set over the Metro, going through various regions and different environments. The game is one of the premier titles to feature NVIDIA’s RTX technology and does well in showcasing the ray-tracing effects in all corners.

Metro Exodus (Extreme Preset)
2160p
1440p
1080p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 4070 Ti
101
166
207
RTX 4070 SUPER
99
164
205
RX 6950 XT
98
163
204
RX 6900 XT
98
162
203
RX 7800 XT
97
160
200
RTX 4070
96
154
192
RTX 4070 (GDDR6)
86
140
184
RTX 3080
86
130
164
RX 6800 XT
85
122
154
RTX 3070 Ti
84
121
154
RTX 3070
81
115
148
Arc B580
80
113
148
RTX 2080 Ti
76
110
146
Arc A770 16 GB
60
85
121
RTX 4060 Ti
52
81
120
Arc B570
55
79
114
RTX 3060 Ti
50
77
113
RTX 4060
48
75
112
RX 6650 XT
43
71
105
RTX 3060
41
63
98

Resident Evil Village

Resident Evil Village is the latest in the horror franchise that was wonderfully rekindled with RE7 and onto the RE2 Remake. But now the RE Engine is back and better than ever with Ray Traced Reflections and Lighting that makes the world just come to life, unironically. The game was tested in the center of the village itself with all graphical settings maxed out and with raytracing enabled.

Resident Evil Village (Maxed)
2160p
1440p
1080p
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RX 7800 XT
149
233
306
RX 6950 XT
146
230
302
RX 6900 XT
148
210
288
RTX 4070 Ti
140
189
299
RTX 4070 SUPER
130
180
292
RTX 4070
118
161
284
RTX 4070 (GDDR6)
116
160
284
RTX 3080
115
158
280
RX 6800 XT
105
145
275
RTX 3070 Ti
99
138
272
RTX 4060 Ti
95
135
230
RTX 3070
80
117
203
Arc B580
80
115
197
RTX 2080 Ti
80
114
193
Arc A770 16 GB
79
100
192
Arc B570
78
98
174
RTX 3060 Ti
77
98
175
RTX 4060
74
92
160
RX 6650 XT
70
90
150
RTX 3060
69
88
161

Resident Evil IV Remake

The remake of the beloved and highly acclaimed Resident Evi IV is here, boasting the latest RE engine which adds stunning visuals and even better ray tracing effects, the game looks just as incredible as it plays.

Resident Evil 4 Remake (Maxed)
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 4070 Ti
78
130
176
RX 7800 XT
74
120
161
RTX 4070 SUPER
74
119
160
RX 6950 XT
73
118
158
RX 6900 XT
68
115
153
RX 6800 XT
64
110
150
RTX 4070
63
102
143
RTX 4070 (GDDR6)
61
101
143
RTX 3080
60
100
141
RTX 3070 Ti
54
92
128
RTX 4060 Ti
50
86
125
RTX 3070
47
80
120
Arc B580
47
80
120
Arc A770 16 GB
46
78
118
RTX 2080 Ti
45
77
117
Arc B570
43
75
115
RTX 3060 Ti
40
72
110
RTX 4060
36
68
105
RX 6650 XT
36
66
100
RTX 3060
32
59
93

Starfield

Bethesda's latest RPG epic is set in space and takes place across a vast universe, filled with lots of planets to explore. Based on the latest iteration of the Creation Engine, Starfield offers a great amount of visual fidelity, whether you are exploring an abandoned base or just roaming a planet on which you just laid your foot.

Starfield (DirectX 12 / Max)
2160p
1440p
1080p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 4070 Ti
54
82
105
RTX 4070 SUPER
49
78
101
RX 7800 XT
44
70
90
RX 6950 XT
44
69
89
RX 6900 XT
41
67
86
RTX 4070
40
63
83
RTX 4070 (GDDR6)
39
62
83
RTX 3080
38
62
82
RX 6800 XT
38
60
81
RTX 4060 Ti
33
56
77
RTX 3070 Ti
32
55
75
RTX 3070
30
51
75
RTX 2080 Ti
30
47
70
Arc A770 16 GB
25
45
68
RTX 3060 Ti
21
42
66
RX 6650 XT
24
40
65
RTX 4060
20
36
60
Arc B580
18
33
58
Arc B570
15
30
56
RTX 3060
13
27
51

No graphics card review is complete without evaluating its temperatures and thermal load.

Temperatures
Load (Gaming 30-Minute Burn-in)
0
20
40
60
80
100
120
0
20
40
60
80
100
120
MSI Radeon RX 6950 XT Gaming X Trio
74
Intel Arc A770 16 GB Limited Edition
69
MSI Radeon RX 6900 XT Gaming X Trio
68
MSI GeForce RTX 3080 SUPRIM X
65
MSI GeForce RTX 3070 Ti SUPRIM X
64
MSI Radeon RX 6800 XT Gaming X Trio
64
MSI GeForce RTX 3070 Gaming X Trio
64
MSI GeForce RTX 2080 Ti Lightning Z
63
ASRock RX 7800 XT Phantom Gaming
61
NVIDIA GeForce RTX 4070 SUPER FE
60
NVIDIA GeForce RTX 4070 FE
59
MSI GeForce RTX 3060 Ti Gaming X
59
MSI GeForce RTX 3060 Gaming X
58
MSI Radeon RX 6650 XT Gaming X
58
ASUS GeForce RTX 4070 Ti TUF Gaming
58
Intel Arc B580
57
GALAX GeForce RTX 4070 OC 2X (GDDR6)
56
ASRock Intel Arc B570 Challenger OC
55
MSI GeForce RTX 4060 Ti Gaming X Trio
53
MSI GeForce RTX 4060 Gaming X
53

Intel's second Battlemage graphics card has finally launched and just like the Arc B570, it delivers great performance and value for mainstream gamers. Designed for 1440p audiences with its 10GB VRAM, the card also works superbly at 1080p resolution, really pushing those frame rates at or above 60 FPS in major AAA titles.

The Battlemage architecture has brought two key features, improved ray tracing performance and added frame-generation support. These are the staples of the current generation of gaming. With the higher RT capabilities, you can get a good RT experience at a budget price while the XeSS frame-gen support means that you can further push the performance up in a range of titles that support the said feature.

In terms of overall performance, the Intel Arc B570 still trades blows with the RTX 4060 but ends up faster than the AMD options in the same price range.

This makes it a compelling option since you are getting more VRAM capacity than the 4060 while staying ahead in a handful of titles. The lowest price RTX 4060s still retails for $300 US so you're better off getting an Arc B580 and still saving $50 US. Getting the Arc B570 saves you $80 which can go into other components such as faster memory or a better CPU which can give your system more lifetime when upgrading to a better GPU in the future. Also, with reports of the RTX 5060 and RX 9060 sticking to 8 GB, the 10 GB VRAM on the Arc B570 sounds much better and we have already seen some games not even supporting 8 GB VRAM cards.

 

In terms of design, the ASRock Intel Arc B570 Challenger is a very compact graphics card, rocking the dual-slot and dual-fan design in a sleek black design with excellent cooling and it even rocks a traditional 8-pin connector so no 16-pin connector fuss with this card. The graphics card does come with a PCI Express 4.0 x8 interface which is enough for a product of this tier. Maybe we'll see Gen5 or x16 lane used on a higher-end variant in the future.

The biggest update that Battlemage brings with it is a stronger software suite and driver support. We encountered no major issues with the Arc B570 throughout our testing. The GPU software ran great and Intel should be applauded for its commitment to the software side for the Arc family. In addition to that, the Battlemage family brings with its XeSS2 support with technologies such as frame generation and low-latency modes which will soon be enabled in a range of AAA games. It's not only discrete GPUs but the integrated Xe2 family that will take advantage of these features & that's a big plus for PC gamers and handheld/mobility users.

The things we loved about the Intel Arc B570 graphics card:

Things that we would have liked to see:

While the Intel Arc B570 might be overshadowed by the Arc B580 and its also stunning value, for users on a tight budget, the new graphics card delivers another compelling budget option with a great 10 GB VRAM. With no mainstream options from the competition in sight for the next few months, the Arc Battlemage lineup has all it needs to become a budget PC builder delight. We'll have to see if NVIDIA and AMD can offer the same value with their next-gen offerings.

 

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