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Gaming 9.5

GeForce RTX 5090 Founder’s Edition Review – Gamer’s Pricey Dream

Alessio Palumbo

GeForce RTX 5090 Founder's Edition - Regular Testing

Those were the games that were updated to support the new NVIDIA DLSS 4 Multi Frame Generation ahead of the official launch. However, I still tested the GeForce RTX 5090 with a few of the most taxing PC games available, starting with Game Science's Black Myth: Wukong.

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The stunning Unreal Engine 5 powered action RPG features full-fledged path tracing and is really heavy on any PC. With the benchmark tool, handily available via Steam as a separate app, the new flagship GPU shows its prowess, reaching nearly a hundred frames per second with just the regular Frame Generation. Once the game is updated to support Multi Frame Generation, I can easily see it running at over 200 frames per second on this beast of a GPU.

Black Myth Wukong Benchmark Frame Rate Analysis
AVG FPS
1% Low FPS
0
20
40
60
80
100
120
0
20
40
60
80
100
120
DLSS (Quality Mode) FGx2 (CNN Model)
96
70
Black Myth Wukong Benchmark Latency Analysis
AVG PC Latency (ms)
0
8
16
24
32
40
48
0
8
16
24
32
40
48
DLSS (Quality Mode) FGx2 (CNN Model)
46

While a bit older, Dying Light 2 Stay Human features several ray tracing options (shadows, ambient occlusion, reflections, global illumination, and flashlight). With DLSS set to Quality and everything maxed out, the GeForce RTX 5090 crushed the benchmark with over 210 average frames per second.

Dying Light 2 Stay Human Benchmark Frame Rate Analysis
AVG FPS
1% Low FPS
0
50
100
150
200
250
300
0
50
100
150
200
250
300
DLSS (Quality Mode) FGx2 (CNN Model)
213
84
Dying Light 2 Stay Human Benchmark Latency Analysis
AVG PC Latency (ms)
0
6
12
18
24
30
36
0
6
12
18
24
30
36
DLSS (Quality Mode) b FGx2 (CNN Model)
32

Another good old benchmark is IO Interactive's HITMAN World of Assassination (formerly known as HITMAN 3), powered by the latest version of the Glacier engine and enhanced with ray traced sun shadows and reflections. I picked Dartmoor, the physics-heavy benchmark level, which again reported very, very high average FPS, although the 1% Low FPS was a bit lower than I expected.

HITMAN World of Assassination Benchmark Frame Rate Analysis
AVG FPS
1% Low FPS
0
40
80
120
160
200
240
0
40
80
120
160
200
240
DLSS (Quality Mode) FGx2 (CNN Model)
163
61
HITMAN World of Assassination Benchmark Latency Analysis
AVG PC Latency (ms)
0
6
12
18
24
30
36
0
6
12
18
24
30
36
DLSS FGx2 (CNN Model)
33

The acclaimed Unreal Engine 4-based roguelike third-person shooter Returnal features a really detailed benchmark, which, again, reported well over 200 average frames per second when run on the GeForce RTX 5090 Founder's Edition, even with ray traced moon shadows and reflections.

Returnal Benchmark Frame Rate Analysis
AVG FPS
1% Low FPS
0
50
100
150
200
250
300
0
50
100
150
200
250
300
DLSS (Quality Mode) FGx2 (CNN Model)
207
120
Returnal Benchmark Latency Analysis
AVG PC Latency (ms)
0
4
8
12
16
20
24
0
4
8
12
16
20
24
DLSS (Quality Mode) FGx2 (CNN Model)
22

Arguably the first heavily ray-traced game, Metro Exodus Enhanced Edition is still a noteworthy benchmarking test. The new NVIDIA flagship graphics card surpassed 130 average frames per second, and even the 1% Low FPS was nearly 100 frames per second—all this without needing Frame Generation, which isn't supported.

Metro Exodus Enhanced Edition Benchmark Frame Rate Analysis
AVG FPS
1% Low FPS
0
40
80
120
160
200
240
0
40
80
120
160
200
240
DLSS (Quality Mode) (CNN Model)
132
94

The open world action RPG made with the Luminous Engine isn't known to be well-optimized, which shows in our results. There's a vast difference between the average frames per second and the 1% Low FPS.

Forspoken Benchmark Frame Rate Analysis
AVG FPS
1% Low FPS
0
40
80
120
160
200
240
0
40
80
120
160
200
240
DLSS (Quality Mode) (CNN Model)
137
43

This is another game powered by the Snowdrop engine, although not quite as impressive as Star Wars Outlaws. Still, even without DLSS Frame Generation (not supported), the RTX 5090 averages 106 FPS with all the bells and whistles turned on and the highest in-game DLSS Super Resolution setting (Ultra Quality).

Avatar Frontiers of Pandora Benchmark Frame Rate Analysis
AVG FPS
1% Low FPS
0
40
80
120
160
200
240
0
40
80
120
160
200
240
DLSS (Ultra Quality Mode) (CNN Model)
106
72

The latest Assassin's Creed on the market also lacks DLSS Frame Generation, but it's not at all a problem for this GPU, even with DLAA active.

Assassin's Creed Mirage Benchmark Frame Rate Analysis
AVG FPS
1% Low FPS
0
40
80
120
160
200
240
0
40
80
120
160
200
240
DLSS (DLAA) (CNN Model)
132
90

Horizon Zero Dawn Remastered incorporated some of the technical improvements added in Forbidden West. Even with just the old x2 Frame Generation and DLAA enabled, this graphics card averages nearly 200 frames per second.

Horizon Zero Dawn Remastered Benchmark Frame Rate Analysis
AVG FPS
1% Low FPS
0
40
80
120
160
200
240
0
40
80
120
160
200
240
DLSS (DLAA) FGx2 (CNN Model)
193
124
Horizon Zero Dawn Remastered Benchmark Latency Analysis
AVG PC Latency (ms)
0
5
10
15
20
25
30
0
5
10
15
20
25
30
DLSS (DLAA) FGx2 (CNN Model)
26

Turn 10's Forza Motorsport offers a worst-case scenario benchmark where all 24 cars are packed together at the start of a race, with heavy rain pouring. Even so, with DLAA enabled and all ray tracing settings activated (full reflections, ambient occlusion, and the RTGI that was added with a post-launch update), the GeForce RTX 5090 averaged nearly 80 frames per second.

Forza Motorsport Benchmark Frame Rate Analysis
AVG FPS
1% Low FPS
0
20
40
60
80
100
120
0
20
40
60
80
100
120
DLSS (DLAA) (CNN Model)
79
67
Forza Motorsport Benchmark Latency Analysis
AVG PC Latency (ms)
0
9
18
27
36
45
54
0
9
18
27
36
45
54
DLSS (DLAA) (CNN Model)
48

Here's another Unreal Engine 5 game, The Talos Principle 2 by Croteam. This one does exhibit a fair bit of stuttering, as evidenced by the gulf between average and 1% low FPS, though these are game-related issues.

The Talos Principle 2 Benchmark Frame Rate Analysis
AVG FPS
1% Low FPS
0
40
80
120
160
200
240
0
40
80
120
160
200
240
DLSS (DLAA) FGx2 (CNN Model)
126
44
The Talos Principle 2 Benchmark Latency Analysis
AVG PC Latency (ms)
0
7
14
21
28
35
42
0
7
14
21
28
35
42
DLSS (DLAA) FGx2 (CNN Model)
38

For the final gaming test, I picked Marvel's Guardians of the Galaxy by Eidos Montréal. The game runs on the studio's proprietary Dawn engine. Even with ray-traced reflections and transparent reflections enabled, it performs flawlessly.

Marvel's Guardians of the Galaxy Benchmark Frame Rate Analysis
AVG FPS
1% Low FPS
0
50
100
150
200
250
300
0
50
100
150
200
250
300
DLSS (Quality Mode) (CNN Model)
219
134

You can find additional information about our standard review process and ethics policy here.

9.5
WCCFTECH RATING

With the release of the GeForce RTX 5090 Founder's Edition, NVIDIA has once again proved why it's the leader in the desktop GPU segment. The new graphics card features potentially groundbreaking new future-facing technologies like RTX Neural Shaders, but even in the here and now, it delivers extremely high performance even when testing the most taxing PC games with the maximum settings. DLSS 4 Multi Frame Generation is another great advancement that is sure to keep the upscaler well ahead of the increasing competition, though perhaps the most impactful improvement is the hardware flip metering that greatly improves frame pacing and, therefore, smoothness. Once again, the only real downside is the pricing, which has received a sizable bump over the Ada generation, when the RTX 4090 cost $1,599. If money is no object, though, this is the GPU to get to realize all your 4K@200+Hz path traced gamer's dreams.

    Pros
  • The GeForce RTX 5090 delivers excellent performance in all tested PC games, even without DLSS 4 Multi Frame Generation
  • The hardware Flip Metering is a game-changer for how much it improves smoothness
  • The RTX Neural Shaders ensure the graphics card will remain relevant for years to come
    Cons
  • The pricing is unfortunately quite a bit higher than last generation
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Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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