Rebel Wolves Hits Gold on The Blood of Dawnwalker, Locking in September 3 Launch with No Delays

Jul 15, 2026 at 02:00pm EDT
The Blood of the Dawnwalker has gone gold

Polish developer Rebel Wolves has revealed today that their debut game, the action RPG The Blood of Dawnwalker, is officially gold. That means the physical disc is being printed, though of course, in this day and age, the studio will continue to work on day-one patches and the like up to the launch date of September 3. I suppose this saying will have to be updated if Sony's planned end of PlayStation disc sales from January 2028 goes ahead.

Anyway, the gold status effectively confirms there will be no delays. The studio worked quite swiftly on its debut game; Rebel Wolves was announced to the public in 2022, received funding from NetEase, and later partnered with Bandai Namco as the publisher of The Blood of Dawnwalker.

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The game is an open-world dark fantasy action RPG built on Unreal Engine 5 and set in a supernatural 14th-century Europe during the turmoil of war and the Black Death. Players will step into the role of Coen, a Dawnwalker caught between humanity and vampirism, which means he operates with strengths and weaknesses from both sides rather than belonging fully to either one. Coen must save his family (within thirty days) while navigating a region ruled by vampires, and his story is shaped by the player's choices, the secrets they uncover, and the alliances they form.

What makes The Blood of Dawnwalker stand out is that it doesn't really have main or secondary quests, only the aforementioned key objective of saving the family. How the players go about it is entirely their own business, and they might even storm the castle of the main antagonist, Brencis, just after the prologue, if they're brave enough.

For more details about this promising action RPG from former The Witcher 3 developers, check out our dedicated roundup page.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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