Rainbow Six: Siege Update 5.3 Available Today, Crushes Tons of Bugs

Alessio Palumbo

Ubisoft Montreal announced that Update 5.3 for Rainbow Six: Siege will go live today. This patch is mainly focused on crushing a ton of annoying bugs.

The tactical first-person shooter will get lots of additional content throughout the year; players can already purchase the Year 2 Season Pass.

Related Story Rainbow Six Siege Adds Solid Snake to its Operator Roster, New 1v1 LTM, and More Coming in Year 11 Roadmap

Pause Button in Custom Lobby During Operator Selection Phase

We have added a Pause button to the UI that will allow the host of a Player-hosted custom games to pause the match during the Operator Selection phase.

To utilize this functionality, the host will need to press [End]/[Start+DPAD UP] to stop the timer. Press the button again to resume the timer.


Gameplay
Fixed – Barricade pieces remain stuck in place if hit from a perpendicular angle.
Fixed – In rare instances, a drone is able to use a dead Attacker’s shield to move the Defuser.
Fixed – When deploying a reinforced wall, it is possible to pass through the reinforcement.
Fixed – Muzzle brake also hides the flash for side arms.
Fixed – When a shield user goes prone while attempting to use an Observational tool (drone), the shield will stay equipped while prone.
Fixed – In some cases, clipping would cause an Operator's shield to disappear. This would allow the Operator to be shot through their shield.

Operator
IQ
Fixed – Dropping from any height while holding a breaching charge will make her sidearm invisible.

Tachanka
Fixed – Shotgun pellet impacts do not remain on Tachanka’s LMG Shield.
Fixed – After destroying the LMG Shield, it will reappear for a few frames.

Hibana
Fixed – Getting kills with Hibana will not count towards and SAT Weekly Challenge.

Echo
Fixed – Getting kills with Echo will not count towards and SAT Weekly Challenge.
Fixed – Yokai drones will sometimes hit an invisible wall when jumping through door ways.
Fixed – Yokai drones will sometimes hit an invisible wall when jumping in 2F Geisha Room on Skyscraper.

Fuze
Fixed – Cluster Charges destroy gadgets without destroying breakable floors.

Valkyrie
Fixed – Black Eye’s remain floating in mid-air when thrown at a broken barricade.

Frost
Fixed – When a trap is placed on an elevated surface, it will trigger even without vaulting onto it.

Blackbeard
Fixed – Corrupted animation when equipping a second rifle shield after the first was destroyed.

Twitch
Fixed – Sound effects from her Shock Drone’s taser does not propagate as intended.

Jager
Fixed – In some instances, Jager’s Magpie devices do not react to Hibana’s pellets.

Kapkan
Fixed – Player’s controller will not vibrate when killed by an EDD.

Game Mode
Bomb
Fixed – Players are unable to see who has the Defuser, drop it, or pick it up on Favelas.

Hostage
Fixed – Hostage is not able to be revived if the Hostage goes DBNO and clips with the Kitchen Table.

Tactical Realism
Fixed – Operators with “launcher gadgets” (Hibana and Ash) do not have feedback when reloading.

Spectator Camera
Fixed – When a spectator joins a match in progress, they will not be able to see Tachanka’s LMG Shield.
Fixed – Following a player outside, they player can sometimes become invisible to the Spectator.

Level Design
Bartlett University
Fixed – Missing Camera in Vista Hallway.
Fixed – Tachanka has invisible bullet collision at the entrance of 1F Lobby.

Kafe Dostoyevsky
Fixed – Users remain stuck in a vaulting animation after vaulting through the 2F Back Stairs window.

Kanal
Fixed – Operators are able to vault through wooden panels and clip inside of a wall.

User Experience
Fixed – The shield on Tachanka’s LMG is offset during Kill Cam replays.
Fixed – The shield on Tachanka’s LMG is not visible in Support Mode after switching between Tachanka and another Operator.
Fixed – Dud range on Hibana’s X-KAIROS launcher is still visible for other players, even after it has been turned off.
Fixed – Melee kills are displayed as headshots in the kill feed.
Fixed – Bandit’s Shock Wire kills are displayed as headshots in the kill feed.
Fixed – Kill Camera will sometimes pass through walls.
Fixed – In some instances, Operators appear to have Raptor Legs in the Kill Cam.
Fixed – When a player is kicked from a Casual match, they are still able to rejoin it.
Fixed – When a player is kicked from a Ranked match, they are able to rejoin the same match if it is still running after their 15 minute ban is over.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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