PlayStation VR Support Comes to Dreams on July 22nd

Jul 1, 2020 at 03:57am EDT
Dreams Media Molecule

The long awaited PlayStation VR update is coming to Dreams, MediaMolecule's PlayStation 4 exclusive, on July 22nd.

The free update will include new content crafted by the developers, new tutorials, how-tos, and kits.

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When it comes to Create Mode in VR, sculpting is truly unique, allowing you to bring your Dreams to life around you. If you have PlayStation Move Controllers, you’ll find sculpting in VR is a very one-to-one experience and lets you fully immerse in the creation process. Of course, you don’t need to be in VR to create for PlayStation VR, and non-PlayStation VR users will benefit from the update as well. We’re introducing a handful of new gadgets to Create Mode, and a full slate of accessibility features including comfort mode, vignette strength, static sky, and more to make the experience of playing and creating as great as possible.

We have also created a whole range of different experiences ready to play and inspire Dreamers for their own versions. From games such as Box Blaster, which sees you testing your sharp-shooting skills, to our Inside the Box Gallery which features sculpts and art pieces from different members of the team, including an ultra-fabulous mech. Games like Box Blaster will also have their own respective creation kits.

Our creative community will be able to specify if their content is playable in VR or not, and UGC content in Dreams will ask for a comfort rating from players, so you’ll be able to see what games are the best experience in VR.

For more information on what's coming next to Dreams, check out the official roadmap. In our official review, Kai rated the game 9 out of 10.

Dreams builds upon that premise of LittleBigPlanet that 'if you build it, they will come'. MediaMolecule has outdone themselves with this suite of creative tools and I look forward to seeing what Dreams may come over the next year.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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