PlayStation 5, Xbox Scarlett To Have Different Approach To Ray Tracing; Largest Compute Jump Of Any Generation
Both PlayStation 5 and Xbox Scarlett will support ray tracing, but nothing regarding the matter has been shown so far, but it seems like things may be different between the two consoles.
Gizmodo recently published a report detailing what a leaker has revealed to the website not too long ago. The report mentions that, while both PlayStation 5 and Xbox Scarlett will support ray tracing, they will be using different techniques and they will have a different approach. The leaker apparently hinted at these techniques, but Gizmodo hasn't provided further details.
According to this leak, both the PlayStation 5 and Xbox Scarlett feature cameras, but the Scarlett's is much better. The dev kit features a camera capable of 4K with a 2ms lag. Microsoft is also showing a Snapchat like demo with lighting changes.
Despite not reveal much more on the two consoles, the leaker is certain on one thing: the PlayStation 5 and Xbox Scarlett will be the largest compute jump of any console generation.
Earlier this week, we reported that the PlayStation 5 may feature an AI-powered in-game voice assistant called PlayStation Assist. This assistant will be able to provide gameplay help by answering simple queries on the fly.
A lot is shrouded in mystery regarding the new consoles. The PlayStation 5will be powered by the third generation of AMD’s Ryzen line and that the GPU will support ray tracing.
The CPU is based on the third generation of AMD’s Ryzen line and contains eight cores of the company’s new 7nm Zen 2 microarchitecture. The GPU, a custom variant of Radeon’s Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments.
The PlayStation 5 and Xbox Scarlett consoles have yet to be fully unveiled. They will release sometime next year.
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