PlayStation 5 Pro PSSR 2.0 Is Allegedly Launching Between January and March, Delivering ‘Higher Resolution For Classic Games’

Francesco De Meo
Sony PlayStation 5 Pro console and controller with colorful streaks on a dark background, accompanied by the text 'PS5 Pro Witness Play Unleashed'.
PlayStation 5 Pro PSSR 2.0 is allegedly launching by March 2026, introducing significant image quality and performance improvements and a few surprises
How We Rate Rumors
  • 0-20%: Unlikely - Lacks credible sources
  • 21-40%: Questionable - Some concerns remain
  • 41-60%: Plausible - Reasonable evidence
  • 61-80%: Probable - Strong evidence
  • 81-100%: Highly Likely - Multiple reliable sources
RUMOR ASSESSMENT

90%

Highly Likely

Despite being the most powerful console on the market, the PlayStation 5 Pro hasn't made a huge splash following its launch in November 2024, as users felt its power was left underutilized and some of its unique features, such as the AI-powered PSSR upscaler, left something to be desired, especially in its first incarnation which failed to deliver significant image quality improvements, often delivering visual glitches instead.

While it remains to be seen if any game launching this year, such as the highly anticipated Marvel's Wolverine, will take full advantage of the system's power, by March, the system is reportedly getting a much-welcome upgrade that promises to deliver significant image quality and performance improvements, and a few surprises.

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Earlier this week, Gust_FAN, a reliable Japanese insider who previously correctly revealed the PlayStation 5 Slim redesign and, more recently, the launch of the Hyperpop Collection, shared new information on PSSR 2.0 on X, which we have known to be in development since last year. The user revealed when the new version of the upscaler will launch, how it will improve the performance of certain games, and more, as summarized below:

  • Update will be available between January and March.
  • Features similar to FSR 4 will be implemented on PS5 Pro.
  • Improved image quality and performance.
  • Increased frame rates for games that previously sat at 70-80 FPS.
  • Higher resolution for classic low-resolution games.
  • New debugging tools will also be available for developers.

While most of the new information revealed by the Japanese insider isn't specifically new, the corroboration of the launch window suggests it won't be much longer until we see how games that previously sat at 70-80 FPS will run, and if the new version of the upscaler will bring the system closer to being a proper 4K resolution, 120 FPS machine.

Particularly interesting is also the fact that classic low-resolution games will run at higher resolutions, which could make classic games on the PlayStation Store and more expensive PlayStation Plus subscriptions more enticing.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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