Sony Plans To Minimize PlayStation 5 Hardware Price Increases By Focusing On “Monetizing” Existing Installed Base

Francesco De Meo
A Sony PlayStation 5 console with a DualSense controller on a blue background featuring stylized PlayStation symbols.
Sony plans to minimize the effect the current RAM prices may have on PlayStation 5 hardware by "monetizing" the installed base

Although soaring RAM prices haven't yet had a widespread impact on the prices of current-generation consoles, it's highly probable that console manufacturers will eventually be forced to raise hardware prices. However, Sony has plans in place to minimize the effects of these high component costs, though it's definitely not good news for all current PlayStation 5 owners.

As reported by Automaton, during Sony's latest earnings call, CFO Lin Tao addressed the current situation, stating that the company has secured the memory needed for the end-of-the-year sales season in the next fiscal year. However, the company plans to "minimize" the impact of rising RAM prices by "monetizing the installed base" while continuing to grow software and network services revenue.

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Needless to say, this doesn't sound like good news for the 92.2 million current PlayStation 5 owners. While a direct price increase for games is unlikely, given the goal of growing software volume, the mention of network services revenue suggests that an increase in PlayStation Plus subscription prices could be on the table. This would impact the vast majority of the user base, as a subscription is required to access online multiplayer for most titles.

While any price increase is unfortunate, dealing with soaring component costs driven largely by the AI-fueled chip crisis is the biggest challenge every hardware manufacturer will face for the next few years. The situation is reportedly impacting future systems as well, as the PlayStation 6 could launch as late as 2028 or 2029 in the hopes that prices return to a more reasonable state.

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About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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