PlayerUnknown: I’m Dreading my Next Game, It’s Going To Have Eyes on it

May 28, 2018 at 02:00pm EDT

Even though Fortnite Battle Royale has surpassed PlayerUnknown's Battlegrounds as the most successful Battle Royale game a while ago, Brendan 'PlayerUnknown' Greene is still one of the most prominent developer figures in the industry and keeps appearing in interviews every now and then.

In an interview with EDGE magazine (July 2018, issue 320), PlayerUnknown talked a bit about his next game and accepting that it may very well not be as successful as Battlegrounds.

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Yeah, I am dreading my next game, because it’s PlayerUnknown’s Next Game. And there’s going to be eyes on it. No matter what I do, there’s going to be a lot of critics going, “Well, it’s no PUBG.” And I’ve accepted that – I am not going to make a game that’s going to get like, three million concurrent users, and tens of millions of players every month. But I’m not aiming to make that. I want to make a game I want to play, and if other people want to play it, that’s fantastic – but ultimately, if they don’t, I’ll still have a game that I can play. So that’s my outlook: I’m probably going to get shit on, but that’s okay.

That's not going to happen anytime soon, though. His goal is first and foremost to push Battlegrounds into the eSports scene for good.

I have no clue yet. I want to get this done first. We’re really making some good headway this year on esports. We’ve got some great new hires now. Our new CMO, he’s ex-Riot, he helped launch League in Korea, so he has a lot of experience with bringing an esport to a market.

In related PUBG news, the developers recently shared an updated letter with the community where they pointed out that client-side/server-side optimizations and anti-cheating measures are currently their main issues to be tackled.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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