Julian Gollop’s Phoenix Point Delayed to September for Polishing Reasons

Feb 7, 2019 at 03:13am EST
Phoenix Point

Phoenix Point, the X-COM spiritual successor conceived by original X-COM creator Julian Gollop, has been delayed from its June release window to September. Gollop himself provided the news in a video message to the community of fans. It's not the first time Phoenix Point was delayed, either.

The game was originally funded via Fig back in 2017 with $765,948. It's due to be released on both PC and Xbox One, while there's no word about potential launches on the Sony PlayStation 4 or Nintendo Switch consoles. In fact, back in June 2018, the developers at Snapshot Games revealed Microsoft had helped them with development resources to make the port on Xbox One, unlike Sony.

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I’m going to get straight to it - we’re delaying the release of Phoenix Point by three months, to September 2019.

I realize this is going to be disappointing news for a lot of people, and I’m really sorry about it.

Even though the game is on track to be content complete much sooner, the extra time will give us the chance to test and polish the gameplay much more extensively, and I think that the end result will be well worth it.

We didn’t take this decision lightly, but I think this investment of additional time and resources will help the game live up to your expectations.

Our next backer release will be out in March with a large amount of new content - details to follow shortly.

I realise we are asking for a little bit of more patience from you, but I am sure you won’t be disappointed with the product of our intensive labours.

So once again, I would like to thank all our backers for their patience and support, and I look forward to getting your feedback to backer release 4 in March.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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