Palworld Update 0.5 Adds Cross-Play, Photo Mode, and Increased Storage

Alessio Palumbo
Palworld

Today, Palworld developer Pocketpair released update 0.5, which adds major features like cross-play between all platforms, a Photo Mode, and increased storage.

▼New Content
・Crossplay!
⤷ Cross-play is now available across all platforms.

Related Story US Patent Office Revokes Nintendo’s Controversial Patents for Summoning and Battling Characters

・Global Palbox
⤷ Store Pal data in the Global Palbox and transfer Pals between worlds!

・Dimensional Pal Storage
⤷ A new storage system with 10 times the capacity of a regular Palbox! Guild members can access it, and it can also be used as a personal storage with private settings.

・Cosmetic Armour System!
⤷ You can now equip armour cosmetically in the Antique Dresser. Change your character’s appearance without affecting armour stats!

・Photo Mode
⤷ Accessible from the Pal Command Wheel. Hide the UI and move the camera around to take stunning screenshots.

・Drafting Table
⤷ Combine low-rarity blueprints to create higher-rarity ones!

There's also the addition of dedicated servers for the Mac version of Palworld, as well as plenty of balance adjustments and tweaks, bug fixes, and UI improvements. However, the team also said that dedicated servers for the PlayStation 5 version aren't currently available, though they are working on adding support in the future.

After last year's explosive launch of the game, its success has slowed down, although it still reached the incredible number of 32 million players earlier this year. However, Pocketpair's plans got a big wrench stuck in them when Nintendo announced a lawsuit for patent infringement. Pocketpair communications director and publishing manager John Buckley talked at GDC 2025 (reported by Gamesradar) about how shocking it was for the studio to find this out:

This obviously came as a shock to us. I think it came as a shock to a lot of people because it's alleged patent infringement, which is something that no one even considered, and it's something that we're still hashing out basically. It didn't feel good, obviously. We were pretty vocal before Palworld released that we did legal checks before the game released, and they were all cleared - in Japan. So obviously, when the lawsuit was announced, we were all like, 'What?'

And we went back to the lawyers, and the lawyers contacted the courts, and they said, 'what's going on,' and that's when we discovered it was patents that they were going for. Pretty much everyone at Pocketpair is a huge fan, so a pretty depressing day, a lot of people kind of head-down walking home in the rain. It changed a lot of things for us. We were just about to release the PlayStation version. We were just about to go to Tokyo Game Show. Obviously, we had to kind of scale back a little bit and hire security guards and stuff like that. But yeah, the short answer is it did not feel good.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button