Overwatch, the popular first person game developed by Blizzard now available on PC and consoles in all regions, has received a few hours ago a brand new patch on all formats which introduces a variety of fixes ansd tweaks.
Among the most notable changes of the 1.05.1B patch are a fix for the damage-scaling issue of Zarya's bomb shot, tweakss for Mercy and Winston, minor adjustement for Competitive Play and more.
Here are the full patch notes for the Overwatch 126.96.36.199B patch, which is available right now on all formats.
The duration of Sudden Death has been adjusted across all maps from 1m45s to the following values:
Hanamura - 1m35s
Temple of Anubis - 1m30s
Volskaya Inudstries - 1m35s
Dorado - 1m30s
Route 66 - 1m35s
Watchpoint: Gibraltar - 1m35s
King's Row - 1m30s
Numbani - 1m50s
Note: Sudden Death duration is unchanged for Hollywood, which remains at 1m45s
[PC Only] Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if they payload was nearing the final checkpoint
[PC Only] Fixed a bug where display settings weren't always saved after restarting the client
[PC Only] Fixed an issue that sometimes caused the in-game UI to display incorrectly at 4k resolutions
[PC Only] Fixed a bug where sometimes the wrong player level would appear in the Social menu
[PC Only] Fixed an issue with collision not blocking line of sight on certain areas of Nepal
[PC Only] Fixed a bug that caused Mercy's Caduceus Staff beam to disconnect from its target if the player a) quickly switched between healing and damage beams by holding down both mouse buttons and/or b) was facing away from the target at the time of the switch
[PC Only] Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps
[PC Only] Fixed a bug that caused Winston's melee attack during Primal Rage to inconsistently hit targets in range
[PC Only] Fixed a bug that sometimes cause Zarya's alternate fire to scaled incorrectly with her damage boost modifier
[PC Only] Fixed a bug that caused the "Top 500" icon to incorrectly display for certain players in various places throughout the game UI
Fixed a bug that sometimes caused players' Skill Rating to display as "64" during placement matches
Fixed an issue where if you left and rejoined an in-progress Competitive Play match, the game would still track the match as a loss in your placement match history and when determining the amount of Skill Rating you receive for completing a match even if your team won
Note: You must be present for the conclusion of the match to be eligible for the win. If you leave a match and do not rejoin before it's over, it will count as a loss both in your placement match history and when calculating your Skill Rating adjustment.
Fixed an issue where you would still receive a Competitive Play "leave" penalty even if you rejoined a match and completed it
Note: If you leave a single Competitive Play match more than 3 times, you will receive a Competitive Play "leave" penalty even if you complete the match
Overwatch is now available on PC, PlayStation 4 and Xbox One.