Original Fable Creator Reacts to the Reboot: “I Felt Myself Tearing Up”

Feb 12, 2026 at 09:00am EST
A close-up of Peter Molyneux's face next to a scene from the Fable reboot game.

Peter Molyneux, the original creator of the Fable franchise at Lionhead Studios, shared his first impressions on the upcoming reboot after watching the recent presentation at the Xbox Developer Direct 2026.

Speaking with IGN, Molyneux revealed that he got emotional at the idea that the Fable IP, which he and the rest of Lionhead spent so much time on, would return. He also pointed out that it was a good idea for Playground to reboot the series, and added that he agreed with the twist of the protagonist's village inhabitants turning to stone at the beginning of the game.

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When I was watching the Fable trailer, I just felt myself tearing up. I know that I could probably be slaughtered for saying that, but I am someone who cries frequently, and I felt incredibly emotional, and the reason I felt emotional was: F*** me. This thing that we created, it's going to live, it’s going to carry on. This world, which we loved creating so much, and other people loved, has a life.

And for me, the saddest thing would be to see it diminish, which is one of the reasons I'm really going back to God games. So that was the overall emotion. I thought it was really smart of them to retell Fable 1 rather than have the burden of continuing the Fable story. I loved seeing some of those references. I thought it was super smart to have the kid’s family turn to stone. I thought that was really smart. And so those were all the plus points.

He did have a few nitpicks, though, specifically directed toward the game's supposed "cleanliness":

If I was critical, which I think you want me to be, there was a slight antiseptic feel about it. But I mean, they've got months and months to build in that character and almost that dirtiness that you want in the world. I never thought Fable as being clean and all the angles being sharp and defined. It's more chaotic. It's more what Old England probably used to be, which was not straight lines, the place, it's more crinkling, and all the buckle belts on people are ridiculously large, and the boots and the hands ridiculously large because that is part of the character. So there’s a little bit more of that character, which I would probably foolishly and ridiculously ask for.

That said, Molyneux confirmed he absolutely plans to play the game once it comes out, which is supposedly this Fall on PC, PlayStation 5, and Xbox Series S|X.

First, the game designer will have to focus on his own new game, the "God game" Masters of Albion, due to launch on Steam Early Access in late April. Molyneux called it the culmination of his life's work. The first gameplay trailer was released yesterday; you can find it below.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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