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Microsoft Reportedly Working on Official XB1 Modding Support Named ‘Xbox Community Content’


WindowsCentral got another scoop on Microsoft's Xbox One plans. Last week it was the partnership with Razer to bring official mouse and keyboard support to its console; this week, they've shared an internal report on the upcoming 'Xbox Community Content' program, basically an official way to bring modding to Xbox One.

According to this report, the Xbox Community Content should be available later this Summer as an infrastructure made for developers to add support for user-generated content (UGC). It was supposedly shipped as a beta to Xbox devkits in March.

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Below you can find some of the features highlighted by the slides included in the report.

Multi-Feature Approach

  •  Provides service-level storage for content
    • Upload as well as download support
  •  Integrated catalog support
    •  Search, browse and discover content
  •  Additional moderation features
    •  Rapid response as well as lifecycle management
  • Social integration
    • Sharing mods with friends and followers
    • Notifications on updates or new mods in activity feeds

APls and Services for Mod/UGC support

  • Flexibility to define what's "moddable" in your game
  • Flexibility to define how content enters your game
  • Via Service - No packaging requirements
  • Enforcement of validation checks prior to availability
  • Service-side catalog support
  • Direct queries
  • Curated queries and Channels
  • Metadata as part of service - sharing, promotion, ratings

Of course, there are already a handful of games which support mods on Xbox One, chiefly Bethesda's Fallout 4 and The Elder Scrolls V Skyrim: Special Edition. However, in that case, the developers had to come up with their own game-specific implementation, while this would be system-wide in a first for consoles. Should this turn out to be correct and still going according to schedule, an official reveal by Microsoft could be imminent, though it is curious that they wouldn't talk about it during the Xbox E3 2018 briefing as such a feature could have made a big splash there.