Obsidian: Private Division Has Been Wonderful, They’ve Been Really Good at Testing The Outer Worlds

Jan 5, 2019 at 12:09pm EST

The Outer Worlds had a great reception when it was finally revealed at The Game Awards 2018 last month. It was refreshing for roleplaying game fans to see Obsidian tackling a third-person RPG once again and one that already seemed to be in good shape judging from the (admittedly brief) gameplay footage.

One of the historical thorns in Obsidian's side has been bugs and the general lack of polish its products displayed compared to other big RPGs, mostly due to the lower budget the Californian team often had to deal with.

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Now, though, things could be different. Not only for future projects due to be funded by Microsoft, which acquired Obsidian, but also for The Outer Worlds. That's thanks to Private Division, the 2K label acting as the publisher for this game. In a feature article about Private Division published on the latest EDGE magazine (February 2018, issue 328), the dynamic duo Tim Cain - Leonard Boyarsky that's leading the development team had only praise for the publisher and how they're helping test The Outer Worlds.

Tim Cain: They’ve been wonderful. Everybody there understands what we’re trying to make and they help us do that. They have this QA team who we’ve been sending game drops to along with test planets because this game has a lot of ways you can play it. And they’ve been really good at testing all the different paths and coming back and telling us what worked and what didn’t.

Leonard Boyarsky: It’s been great. Sometimes when you’re dealing with third parties and other publishers, they see something in your game that’s not the game you’re making, and they want to take a different direction. But Private Division really seemed to grasp what we wanted to do and were very excited about it.

The Outer Worlds is planned for release this year on PC, PlayStation 4 and Xbox One.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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