Oblivion Remastered Breaks 4 Million Players in 4 Days

Apr 26, 2025 at 04:35am EDT
Oblivion Remastered

A few hours ago, Bethesda Game Studios announced that The Elder Scrolls IV: Oblivion Remastered has surpassed 4 million players in its first four days since its launch on April 22. It's undoubtedly an excellent early result, albeit not an unexpected one. Oblivion was, after all, already a very popular game in its time, selling three million units in less than a year. Of course, this remaster has the advantage of being included with Game Pass, where PC and Xbox users with an active subscription can access it without paying an additional fee.

The marketing strategy might have worked in its favor, too. While Bethesda kept absolute silence until April 21, when they told fans to connect the following day to watch the full unveiling, there had been leaks and rumors since early 2025, and a few insiders had already correctly anticipated that it would be shadowdropped at some point in April. By the time the game launched on Tuesday, there was already intense anticipation among Elder Scrolls fans, essentially without any effort from Bethesda.

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Elder Scrolls games have always had very long legs, thanks to the official support of Bethesda and the unofficial support of the legion of modders who still work hard on games like Morrowind, Oblivion, and Skyrim. Oblivion Remastered likely won't get any more official content (though a few performance patches would definitely be welcome to improve the open world stuttering). Still, despite some limitations, the modding community is already hard at work, and there are already hundreds of mods on Nexus.

The game is unique because its graphics run on Unreal Engine 5, and its game logic is on the original Gamebryo engine. This makes it a bit more challenging to mod than the original game, as explained on the Nexus website:

Fortunately, these challenges aren't nearly enough to deter modders. Some of them have already paused their ongoing work on Skyrim to tinker with Oblivion Remastered. A lot of reverse engineering will have to be done, but the Bethesda modding community has already achieved the impossible with Elder Scrolls and Fallout games, extending their feature sets well beyond the original games' scope. We'll keep an eye on any noteworthy developments within the scene.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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