NVIDIA Releases Rise Of The Tomb Raider PC GFX & Performance Guide
NVIDIA has released a guide on how to optimize Rise of the Tomb Raider PC performance. The guide includes comparisons, and details the graphic settings in the game.
Rise of the Tomb Raider PC was released 2 days ago, and alongside its release, NVIDIA has released an amazing guide to help you get the most out of the action title from Crystal Dynamics.
The PC version of the game, includes several improvements with new features such as HBAO+.
Crystal Dynamics’ Foundation Engine returns for the sequel with upgrades galore. Physically Based Rendering gives materials a natural look under all conditions, HDR and adaptive tone mapping create stunningly bright zone transitions and highlights, deferred lighting with localized Global Illumination increases the realism of lighting, volumetric lighting adds God Rays and other shafts of light, dynamic color grading gives artists control over the appearance of individual areas, reactive water enables dynamic water ripples game-wide, physically correct forward lighting enables translucencies to be accurately lit, particle lighting enables particles to be dynamically lit by light from their surroundings, and Subsurface Scattering and Backscattering increases the quality of lighting on characters’ skin.
Of the many additions, Crystal Dynamics’ use of Side Effects’ Houdini software is the most impressive. With this package highly realistic water effects and avalanches were created offline, recorded as Bink videos, and dynamically merged into real-time cutscenes to display visual effects that would be otherwise impossible to render. Less accurate effects could be rendered in real-time, though they wouldn’t appear anywhere near as dramatic or thrilling.
As the guide is quite large, we suggest to check it out for yourself right here. For those running the game on an AMD graphic card – a driver hotfix for driver 16.1 is inbound pretty soon.
To check out our own NVIDIA & AMD performance analysis of the game, check out this page right here.