NVIDIA GeForce Game Ready 572.16 Driver Now Available: Supports RTX 5090 & RTX 5080, DLSS 4 Support In Many Games & More

Hassan Mujtaba
NVIDIA Responds To Bricked RTX 5090/5090D GPUs, Says It Is "Investigating" The Reported Issues 1

NVIDIA has just released its latest GeForce Game Ready 572.16 driver which supports the RTX 5090 & RTX 5080 GPUs along with various DLSS 4 titles.

NVIDIA GeForce RTX 5090 & RTX 5080 GPUs Recieve First Official Driver Support With Game Ready 572.16 Package, Includes A Host of DLSS 4 Title Updates & More

NVIDIA has finally launched its next-gen GeForce RTX 5090 & RTX 5080 graphics card and, alongside the hardware, the company is rolling out the first driver support package, the GeForce Game Ready 572.16 drivers.

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On January 30th:

  • Cyberpunk 2077’s update upgrades the game’s DLSS integration to DLSS 4 with Multi Frame Generation.
  • Alan Wake 2 will introduce DLSS 4 with Multi Frame Generation and the new update will also upgrade the complete suite of DLSS technologies, introducing the first ever integration of NVIDIA RTX Mega Geometry, and add an Ultra quality ray tracing preset.
  • Hogwarts Legacy will upgrade to DLSS 4 With Multi Frame Generation and add DLSS Ray Reconstruction
  • Over 75 games and apps will be available with DLSS 4 with Multi Frame Generation

We’ll be announcing this on GeForce.com on Thursday but wanted to let you know that these games are coming soon:

  • Black Myth: Wukong, Marvel Rivals, Indiana Jones and the Great Circle, and NARAKA: BLADEPOINT will add DLSS Multi Frame Generation soon.

The highlights of the new driver include:

  • Support for NVIDIA GeForce RTX 5090, 5090D & 5080 GPUs.
  • Support for CUDA 12.8
  • Adds the latest performance improvements, bug fixes, and driver enhancements.

Download the NVIDIA GeForce Game Ready 572.16 Driver Here!

Fixed Gaming Bugs

  • Certain G-SYNC Compatible monitors may display flickering when a game's FPS drops below 60FPS [5003305]
  • [G-SYNC] Indiana Jones and the Great Circle may display micro-stutters when Vertical Sync is disabled [5015165]
  • Improved stability for Ubisoft games using the Snowdrop engine [4914325]

Fixed General Bugs

  • [Evernote/QQ/Asus Armory Crate] displays higher than normal CPU usage [4730911]
  • Motion blur renders incorrectly in some more cases in Blender Cycles [4912221]
  • [KeyShot2024] TDR on loading the scene Camera Keyframe Animation [4909719]

Known Issues

  • For notebook computers, issues can be system-specific and may not be seen on your particular notebook.
  • Changing the state of the "Display GPU Activity Icon in Notification Area" does not take effect until the PC is rebooted [4995658]
  • [VRay 6] Unexpected Low Performance on CUDA Vpath Tests for Blackwell GPUs [4915763]
Hassan Mujtaba Photo

About the author: A Software Engineer by training and a PC enthusiast by passion, Hassan Mujtaba serves as Wccftech's Senior Editor for hardware section. With years of experience in the industry, he specializes in deep-dive technical analysis of next-generation CPU and GPU architectures, motherboards, and cooling solutions. His work involves not only breaking news on upcoming technologies but also extensive hands-on reviews and benchmarking.

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