NVIDIA CEO: Radeon VII Reveal Was Kind of Underwhelming and Weak Compared to RTX 2060

Alessio Palumbo

AMD's highly anticipated CES 2019 conference delivered the reveal of the new Radeon VII GPU. The first 7nm gaming GPU comes with 60 Compute Units, 3840 Stream Processors, 128 Raster Operators, 240 Texture Mapping Units, 16GB of HBM2 memory, a max clock speed of 1800 MHz and a theoretical output of 13.8 teraflops.

According to the slides shared by AMD, the Radeon VII can go toe to toe with NVIDIA's RTX 2080 GPU (currently priced $100 higher) in games like DICE's Battlefield V and Ubisoft's Far Cry 5. In Strange Brigade, using the Vulkan API, the upcoming AMD GPU apparently has a significant advantage of 14 frames per second at 4K resolution and max settings, though it should be noted that Strange Brigade has been specifically optimized for AMD hardware as part of a larger partnership with developer Rebellion.

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Furthermore, as usual in this kind of reveals, AMD most certainly picked the most advantageous benchmarks to showcase its new product. In fact, as reported by GamesBeat, NVIDIA CEO Jensen Huang (who is the uncle of AMD CEO Lisa Su, in case you didn't know) didn't seem worried at all and didn't pull any punches in a Q&A session with the press that took place shortly after the end of AMD's conference.

He stated that the reveal was kind of underwhelming and weak compared to the RTX 2060, which he announced during NVIDIA's CES 2019 conference a couple of days ago. Of course, the RTX 2060 is bound to be weaker in raw performance, but Jensen Huang probably referred to the price/performance factor since the GPU's price is half that of the Radeon VII.

The NVIDIA CEO also highlighted the absence of any real-time ray tracing feature (RTX), as well as anything resembling DLSS (Deep-Learning Super Sampling), on AMD's talk. When asked about the adoption of these features among game developers, Huang replied that every generation starts at zero and more support for both RTX and DLSS is expected in the future.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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