No Return Trailer Shows Off the Roguelike Survival Mode Coming in The Last of Us Part II Remastered

Alessio Palumbo
No Return Mode

Naughty Dog and Sony have shown the first glimpse at the No Return mode coming to The Last of Us Part II Remastered in a new trailer.

Experience deep combat via an entirely new mode! Survive as long as you can in each run as you choose your path through a series of randomized encounters featuring different foes and memorable locations from throughout The Last of Us Part II, all culminating in tense boss battles.

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Unique gameplay modifiers can offer new and unexpected challenges as you fight to succeed – and survive – in a host of different encounter types. Play as a variety of characters including never-before-playable characters like Dina, Jesse, Lev, Tommy, and more (game progression required to unlock), each with unique traits to offer different playstyles, and unlock skins for them as you progress to use in the mode.

No Return is the highlight of The Last of Us Part II Remastered, but it's not the only feature players will find in this remaster. Naughty Dog will also add three unfinished levels (Sewers, Jackson Party, and Boar Hunt) that were cut from the original release, a new Speedrun mode, new playable music instruments, new character and weapon skins, improvements to the Photo Mode, full DualSense support with haptic feedback and adaptive triggers implementation, and several graphics enhancements such as increased texture resolution, increased Level-of-Detail distances, improved shadow quality, animation sampling rate, and more.

The Last of Us Part II Remastered is set to release on January 19, 2024 for PlayStation 5. While Sony and Naughty Dog have not yet communicated anything regarding a PC release, it appears to be likely given that Uncharted: Legacy of Thieves Collection and The Last of Us Part I were already ported to PC a few months after their debut on the PlayStation 5 console.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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