No More Room in Hell 2 Gets Steam Page Ahead of ‘Coming Soon’ Launch

Jan 9, 2021 at 01:08pm EST
No More Room in Hell 2

No More Room in Hell 2 just got a Steam page, which now labels the game as 'coming soon' on Early Access, where it'll remain for about a year.

Sequel to the 2011 Source engine mod, No More Room in Hell 2 is instead developed with Unreal Engine technology and will have a price (around twenty bucks), though its developers at Lever Games are still going forward with the project in their spare time. With the revenue that will come from Steam, they'll get the chance to be more focused on finishing the game in a full-time capacity.

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The final version will eventually feature more of everything, from weapons to cosmetics, while other possibilities include the addition of human NPCs to No More Room in Hell 2, a crafting system, and even PvP modes.

The world endured the Kulon pandemic that induced comas or death in its victims for over a year. Governments scrambled to quarantine infected cities or outright collapsed as millions became infected. Scientists had a promising vaccine ready for distribution until the infected began dying, only to wake with an insatiable hunger for human flesh. Chaos and death leave you and the remaining survivors in the most desperate fights of your lives as you run, stab, smash, and blast your way to safety.

Survive

Survive together in 8 player co-op against hordes of the undead who feel no pain and will stop at nothing to get you.

Explore

Explore diverse open and non-linear maps with many randomized and dynamic elements, ensuring your experience is different each time you play.

Scavenge

Search and scavenge for any weapons, ammo, and gear you can find to help you survive long enough to be rescued.

If you can't survive together, you will die alone.

Needless to say, this will go right against Turtle Rock's Back 4 Blood, due in June 2021, in terms of targeted niche.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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