No Man’s Sky PC Graphics Settings Detailed, New 4K Screenshots Released

Aug 12, 2016 at 11:26am EDT
No Man's Sky

No Man's Sky, the highly anticipated space game developed by Hello Games, has been released on PlayStation 4 earlier this week, and now the game is very close to making its PC debut in less than an hour. If you're wondering about the PC version's graphics settings, you will be happy to know that more details on them have emerged online thanks to NVIDIA.

On its official website, NVIDIA revealed the graphics settings included in the PC version of No Man's Sky. According to the website, players will be able to adjust Anisotropic Filtering, Anti-Aliasing, Generation Detail (the image quality of the randomly-generated terrain and objects), Reflection Quality, Shadow Detail, and Texture Detail.

In No Man's Sky PC, players will also be able to adjust field of view for boot on foot and in flight view, screen resolution, window mode and much more.

NVIDIA also shared on its official website some beautiful 4K screenshots, showcasing how the game can look with everything maxed out. You can find them right below.

No Man's Sky

No Man's Sky is a game like very few others, and creator Sean Murray talked about a bit of the magic behind the code earlier this week, revealing how the team managed in creating such an impressive game.

I guess it contains mostly sleepless nights full of coding. But no, to be honest: It’s not a lot of magic, just fairly simple chemistry. The angle of sun irradiation and its intensity determine what kind of minerals compose in the ground. Naturally different resources influence what kind of flora and fauna grows up in a certain area. Every leaf of every tree contains a variety of stains. In England or Germany, the chlorophyll is very dominant, that’s why most of our leaves are green. In other countries, they are more yellow, and the Japanese cherry blossom is reddish, so that’s easy.

No Man's Sky is now available on PlayStation 4, with the PC version becoming available in less than an hour on Steam.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

Follow Wccftech on Google to get more of our news coverage in your feeds.