Nintendo Switch 2 Dev Kit Access Requires Games to Show the System’s Unique Features, Support 4K@60 FPS or Up to 120 FPS at 1440p Resolution in Docked Mode and More; DLSS Version Seemingly Confirmed

Francesco De Meo
Nintendo Switch 2 console with Joy-Con controllers on a vibrant red background.
Access to Nintendo Switch 2 dev kits are granted only to developers whose games follow some rather strict guidelines

Getting access to a Nintendo Switch 2 dev kit requires following some rather strict guidelines aimed at ensuring that a game brings clear value to the platform.

As reported by Doctre81 in a new video shared on YouTube over the weekend, Nintendo partner LynxByte Games recently shared on social media some new information on Nintendo's current guidelines for getting access to a Nintendo Switch 2 dev kit. Simply porting a game over from the original system or any format does not automatically grant publishing rights on the new system as every game, even from existing partners, must be individually approved, with approval only being given to games that showcase the capabilities of the system by taking advantage of its features, including 4K support at 60 frames per second or up to 120 FPS at 1440p resolution in docked mode, implenting GameChat and mouse controls, supporting HD Rumble 2 and GameShare and more. Besides being a showcase of the system's capabilities, any developer pitching a game must clearly outline how their title brings value to the platform by leveraging some of these features, alongside a detailed release plan.

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Besides revealing the above details regarding dev kit access, LynxByte Games also revealed that the Nintendo Switch 2 seemingly supports NVIDIA DLSS 3.1. Although the version number, nowadays, doesn't mean a whole lot, given the different components of the upscaler such as Super Resolution and Frame Generation, which are not necessarily supported at all times, it was being speculated the system used some lightweight version of NVIDIA's tech with no direct correspondence to the different versions of DLSS seen in countless PC games so this sort of confirmation could be kind of interesting for a lot of reasons, although the upscaler is not being used much, at least by first-party titles.

As the Nintendo Switch 2 has already sold 6 million units, developers are obviously very interested in releasing games for the system. You can learn more about the features the system offers and that developers need to currently take advantage of to get dev kit access by checking out Chris's review.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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